DarkYorPathfinder

DarkYorPathfinder

Joined Member # 3016452
17 Posts 74 Replies 5,040 Reputation

actually, I can see I am a bit of a noob at this. previously i commented about the military ai however that was in a small map game against mostly the iconians who never for some reason bothered researching enough weapon techs. now i am playing on the biggest map late into the game and man, those ai ships and fleets are tough.[HR] one thing i am noting is that my few large ships just do not seem to stack up against the hordes of tiny ships the ai uses.[HR] if anyone has noticed

12 Replies 3,483 Views

this did not happen until my current game, although this is my first non-cakewalk game so the first game the AI is actually doing anything. sometimes when I hit the "turn" button the AI will make a couple moves then just stop and do nothing but the turn button is still blacked out. i still have mouse control and oddly can access info screens etc just obviously none of my units can move since they have 0 move left (actually, sometimes this has gotten so bad the left mouse ceases working too). gen

3 Replies 2,549 Views

another item... in the spirit of the race designs on the game start screen where picking AI how 'bout showing what the AI levels actually mean (bonuses, ai features, etc like indicated on the wiki page)? might be extended to some of the other selections.

12 Replies 3,483 Views

another item (gameplay)... on the research screen show the actual numbers (base) like in the shipyard design screen for each item made available by the research - ie weapon class show the damage and size defense class show the defense and size - and same for buildings which are made avail by research items show what the building actually does like what you see in the planet screens - if this is a storyline thing where you do not want to reveal it (somewhat absurd since you _can_ see the whole te

12 Replies 3,483 Views

[quote] Just thought of one other really, really needed item -> right now when you direct more ships to a planet than it's starport can support they seem to just disappear. no warning, no nothing. That would be called a bug, and you should report it so that it can be fixed . EDIT: Though i myself can'

12 Replies 3,483 Views

Just thought of one other really, really needed item -> right now when you direct more ships to a planet than it's starport can support they seem to just disappear. no warning, no nothing. how about a warning saying that ships on course to planet X would make this exceed the limit (or better yet, just don't have them go into orbit but bounce instead like transports or constructors or miners do when they can not get to their respective destinations?

12 Replies 3,483 Views

Just a noob (can't even get linefeeds into this posting) but some things I have noticed that I think should be worked on: User Interface: more rollover help text on icons, such as the ones next to the planets on the main map, remove techs that show up on tech trade screen which the AI says it already has researched (like the ones you already have are removed from the AI side)... Game Play: if it is true that pop growth changes in huge steps at certain approval ratings 'fix' this so it is smooth,

12 Replies 3,483 Views