It's been noted in other threads. You probably don't need to submit anything.
anytwo
Just adding my name to the list to stress the importance to fix this now ASAP, and not wait for June. I don't really have a desire to play TA at this point knowing that the technology tree (pretty much the heart and soul of this game) is bugged. I don't understand why inflation is even in the game. Yes, it probably makes from a game perspective so you don't max out the technology tree as fast. But it is counter-intuitive. I mean if a race is improving, and becoming more and more technol
First, let me say that I love the game and play it a lot. That's probably why I find these issues so annoying. I'd prefer it if you just concentrated on cleaning up the game play, interfaces, and bugs.(Although the closed borders suggestion above would be a cool addition). I don't care about more options and additions if the original game play still annoys me. IHere are the things that bug me that I think need to be fixed. - It's not easy to manage your planets' buildings. If y
I've had one game too where the Altarians didn't build a single military ship the entire game. Just a bunch of scouts and troop transports around their worlds.
Yep, I've seen it too. On many occasions the research screen pops up when missing the Turn button or clicking on the bottom part of the screen.
[quote]Hi!Great expansion but still needs some work. Stardock hasn't let us down so far so I'm feeling they'll come through.One thing: I've had the turn button grey out twice, so I can't continue the game without saving and restarting.Thing Two: This one's a matter of taste, I guess. But for me I think the old planetary battle screen with its two opposing armies was much more expressive and exciting than the new one. I just liked it better now that I've seen both.Still a great game![/quote]
Overall, a good expansion. Increased playability for sure. A couple of notes: Can we get a fix when you send a fleet of constructors to a resource/starbase? This seems buggy. For example, if there are 5 modules available, and you send a fleet of 5 cnst, everything works fine and you are prompted 5 times as to what modules you want to add. But if no modules are available, your constructors move into the starbase instead of being prompted that no modules are available. Then you h