[quote who="Alfonse" reply="12" id="1727428"]3: Unimpeachable design. GC2 had a lot of thought put into it. SMG clearly had more. It just doesn't compare. Brad Wardell is good, but Shigeru Miyamoto is a master of game design. And it shows.[/quote] Thats just...I...hahahahaha I've never seen such a ridiculous statement in my life. Super Mario Galaxy isn't even anywhere near the best Super Mario out there. Are you insane, dude!? I mean...thats hilarious...
Depravus
[quote who="ubernaught" reply="22" id="1903710"] (Hitler anyone?) Lol. Honestly...let the man rest in peace. This bloke gets invoked more than jesus, he was just a douche politician...you make it sound like he was darth vader or something. What happened to all those CHOICES when it comes to pre WW2 era Germans? Jedi mind trick or something?[/quote] Well, I think most people's problem with hitler was that he didn't lose sleep over the genocide of 6 million jews, blacks, gays,
That serptico guy is obviously a troll. Nobody is that passionate about the espionage system. Nobody is going to stop playing if the espionage system isn't exactly perfect.
[quote]· New invasion screen. The planetary invasion screen in GalCiv II looked like something out of an Apple 2 game. That’s partially because it was inspired by an old Apple 2 game. Regardless, we’ve replaced it with something that brings the graphics quality from the 1980’s into the 1990’s.Do you guys know its 2008?[/quote] Yeah, that one little thing is going to throw off the entire expansion :P Jebus, who cares dude!?
I think there is a lot of confusion over the distinctions between Young Earth Creationism and general Creationism. Creationism holds that the universe, the Earth, and everything was created in some way or another by God or another supreme being/spirit of a similar nature. This definition makes it difficult to distinguish a creationist (who does not follow the young earth hypothesis) from someone who believes in intelligent design, and resultingly, has lead people to label Intelligent Design as a
I assume the planet exists throughout the entire game...usually you don't come across it till mid or late game because sometimes it's on the other side of the map. Advalary, they end up inside the planet after warping to it, and they try to move around but they can't move from the center of the planet; you can see them turning and stuff. Also, the bandits around the planet are frozen at whatever spot they were at when you make the jump to the planet. I'll make a savegame with i
I've seen this error reported a couple times in other threads, but nobody has provided feedback on the problem yet. Which is kind of pissing me off, but whatever. The issue I'm having is that whenever I play a game, there is a planet that becomes a "sinkhole" for all units in the game. Basically, whenever the player's units or AI units jump to the planet, they become stuck in the middle of the planet and are unable to move. Colony ships can colonize the planet and fighters can still shoot
[quote]Hi all. First Post here, wish it were under better circumstances. Twice now in different games I have had systems become "Black Holes" the Ships jump into the middle of the system and any ships there are stuck. No ships can move or attack except fighters. I was able to colonize the planet with the mothership that I had brought in, but nothing except planet upgrades would successfully build. Space buildings would que up, but never get built (the constructor can't move). The AI will keep se
The site hosting the mod went down and I can't find it [B]anywhere[/B]. If anyone can upload it somewhere, I'd be forever in your debt.
The site that hosted the High-resolution graphics mod seems to have revamped the mod section and lost a few mods in the process, including the high-resolution graphics mod by LogicSequence. Since there hasn't been a post in the official thread for about a month, I thought it was appropriate to ask here. Can someone with the file please upload it somewhere so that I can actually download the mod? It would be [B]greatly[/B] appreciated.