Darth_Mogan

Darth_Mogan

Joined Member # 2985412
1 Posts 11 Replies 62 Reputation

I would like being given som alternatives for which bonuses to pick, that decides how evil/good I am. For example: I'm choosing an alignment. Then I have the options "Warfare, research, pasifistic and social." If I'm good, warfare means some new buildings, and the super-defense techs are avaible to me. Social means entertainment and super-factories, research means more galactic achivements giving research. Pasifistic increases diplomacy and gives new influence buildings and starbase mod

8 Replies 5,069 Views

How about a replicator module that supplies the crew with food and clothing (not weapon ammo for wars), which lowers maintenance, but increases building price pretty high up?

37 Replies 12,732 Views

No, it was a gift, so I don't know. Well, I'll soon buy that box with both expansions so thats allright. Anyway, thanks! :)

4 Replies 3,803 Views

I bought GalCiv2: DL in Norway a little while ago, and I don't know where in the box the reg. code is supposed to be. There's a code on CD2 that i tried, but it didn't work. What should I do? I'm not a pirate.

4 Replies 3,803 Views

If you research Starbase Fortification, you can fortificate starbases with weps, hulls, shields and so on, but a module that increase HP would be cool. :D

382 Replies 105,444 Views

Every time I plays, the minor races go to war at everyone else, and is winning (exept against me of course)... This is a crappy bug. A race with one colony outnumbers a race with five to six colonies?

5 Replies 2,941 Views

You should be able to define if your species is organic or mechanic due to the farm or charging stalk issue, when designing a custom species. btw, thanks for the wonderful game, and hi to everyone... :)

382 Replies 105,444 Views