Oh, forgot to mention: some buildings are common to all paths. ;)
Darth_Mogan
I would like being given som alternatives for which bonuses to pick, that decides how evil/good I am. For example: I'm choosing an alignment. Then I have the options "Warfare, research, pasifistic and social." If I'm good, warfare means some new buildings, and the super-defense techs are avaible to me. Social means entertainment and super-factories, research means more galactic achivements giving research. Pasifistic increases diplomacy and gives new influence buildings and starbase mod
How about a replicator module that supplies the crew with food and clothing (not weapon ammo for wars), which lowers maintenance, but increases building price pretty high up?
How about: "Look-a-Boom-beam" :d
But then, what should the AI research if you're a custom race? ;p
No, it was a gift, so I don't know. Well, I'll soon buy that box with both expansions so thats allright. Anyway, thanks! :)
I bought GalCiv2: DL in Norway a little while ago, and I don't know where in the box the reg. code is supposed to be. There's a code on CD2 that i tried, but it didn't work. What should I do? I'm not a pirate.
Start with one scout ship in the beginning, or some kind of old maneuverable probe and then you have to research Survey Ships, for an example.
I think that you should be able to see the PQ of planets within so and so number of sectors of your colonies.
If you research Starbase Fortification, you can fortificate starbases with weps, hulls, shields and so on, but a module that increase HP would be cool. :D
Every time I plays, the minor races go to war at everyone else, and is winning (exept against me of course)... This is a crappy bug. A race with one colony outnumbers a race with five to six colonies?
You should be able to define if your species is organic or mechanic due to the farm or charging stalk issue, when designing a custom species. btw, thanks for the wonderful game, and hi to everyone... :)