Hi, Could I second a few suggestions that have come up. 1.Option toggle for hiding enemy ship stats from the player UNTIL they actually meet in combat. A higher level of espionage can give that information to the player, providing a further strategic reason for espionage and adding a greater dimension of decision making in what type of weapon / defence path to go down. At present it's way too easy to figure out what you are up against in plenty of time to take approp
ZebbedeeX
Goodaye, Great job on TA and particularly the AI. Well done. 1.Redo the Espionage System. It's not fun and there's not a whole lot of strategy involved. Mainly just painful. 2.Tech Trading. Option (as stated above) to only allow trading of NON Racial specific techs. 3.A trading/mercantile focused victory condition. Somebody mentioned possession of all trade goods. Or perhaps achieve a certain level of trade income. Either way, something fairly straigthforward
Goodaye, Have you heard of Armageddon Empires? It's an indie developed game recently out that is getting awards left right and centre for being a ground breaking turn based strategy design. It's great fun and it scores a lot of points for forcing you into making some very tough choices a lot more frequently than most TBS Strategy games. Search for it on google. Cheers, Zebedeex
Goodaye, Armageddon Empires is pure strategy gaming heroin. Stay away if you value your free time. You have been warned. Cheers, ZebbedeeX
[B]Revv up the Senate[/B] I think the Senate is one of the best, most under utilised features of the game. Many other Strategy games have varying government types with their associated advantages/disadvantages but none of them have a living, breathing senate where you are forced to get enough votes to maintain your hold on power. So here is my suggestion in order to make the Senate more of a 'living' experience rather than, 'oh, it's election time, better press the Vote button'
Goodaye, Thanks for the tips. I'll give it another go. Cheers, ZebeddeeX
Goodaye, Does anyone know how to get the Galactopedia up and running for DA 1.80c The above mentioned advice doesn't seem to work anymore once 1.80 is loaded. Cheers, ZebbedeeX