I think tourism might be broken. Or maybe I don't understand how it works. I built a couple of ports and it changed my weekly income from -650 to +400,000 a week. I built a couple more and now I'm getting -419,000 per week. All building happened before I clicked "Turn" See screenshot.
Strobe_
The Aurorus shipyard mission menu label is "AurorusMission_Name". Also, it would be a HUGE quality of life improvement if you would please add the missions as options to the shipyard command sub-menu in the Govern Civilization screen. Individually keeping the idle shipyards busy when they aren't building ships is horribly tedious.
Great job on the game so far, Stardock. One item I feel really needs to be addressed is the colonizing event screen. Sometimes I am colonizing 5+ planets in a single turn and there is no information on the colonizing event screen about which planet is being colonized. The planet name and base attributes should be displayed so if the planet has a manufacturing bonus, then I'm going to try and stack another manufacturing bonus from the event choices. As it stands now