You could try my asa custom racemod, setting a tech and associated PI for each race, probably a shared tech with high AI priority and 0 research cost, aka already researched, will solve it also. I'd expect the AI to instantly rush buy eg. a 2000$ production boosting PI. Leaving 1000 for either one colony ship or whatever ;) just as asa do,all could do it. Then you have a really race to the stars, by outproducing the AI with colony ships ^^
MrKorx
Well. it sounds to me, that the major race slots are capped to 13 by code. Were you able to mod the 13th slot aka custom race? That definately works!
Please Stardock, free the techtree.xml for TA from the appearance of 192 illegal characters. The suspects are decribed as being similar to these two characters "||". This giving visual studio xml parser a hard time again, after DAs xml, which got fixed. I don't want to alter any original gamefile, especially for deplayment, just to get some editors to work. Thanks in advance, I know it will be fixed. It's probably just saving with other encoding?
I've just uploaded my StarbaseModulesEditor at i-mod. Click here to download :)
[quote]I feel backups (even if unused, btw) can be a life saver and prevent extensive bug tracking which we would otherwise have to perform manually.[/quote] One reason for using svn. Its always backed up and it applies to all file extensions :)
@Zyx Nice work :CONGRAT: I'll send you an updated v1.9 later, I put in 2 new eco buildings + tech branch: -Cyber Warrior School -Cyber Warrior Academy Probably, it'll include renamed icons with PI's S_InternalName = iconname.png Meanwhile, could you alter the listed icons to more greenblueish, instead of purle? LaborCommune.png IndustrialCluster.png TradeComplex1.png SlaveFurnace.png SymbiosisPlatform.png TradeComplex3.png<b
No, only the first ability & abilityamount will get recognized by the game, unfortunately :(
Yes, this still leaves one question left... How to work around for say logistics or trade? There is no local equivalent :( Even a local bonus wouldn't help that much.