I used the link above, but it still took me a while to find the bundle buried in the products page - the product search function doesn't seem to work, btw. Go to that page and use your browser's search function to look for "Galactic Civilizations II: Expansion Bundle", it will take you right to it. I've been lurking on these forums for a while now and playing sandbox games on a friend's rig while he's on deployment. I still have a lot to learn, so I'm probably going to wait unt
defc0n
If ever i find myself taking heavy losses, i will quickly drop starship defences altogether in favour of more firepower. I have seen a few people saying things like this. If all ships fire simultaneously each round, wouldn't your ships die a lot faster? Or does the fact that they are doing more damage to the enemy (because they have more weapons) compensate for that? I can't imagine sending out what precious few ships I can build with no defense
Thanks for the many replies. There are other building strat threads around, and I've tried to glean what I could from them. Sometimes it still helps to crystllize your thoughts in a new thread. I usually set up a handful of ship builders with mostly factories right away. When I come accross reasearch bonus tiles, I put labs on them as soon as I can. Eventually, all the tiles get filled, but only at the pace which my economy can support. This mak
One of the hardest things to figure out about this game is when to build what. When you colonize a planet, do you queue up a building for every square right away? I thought that was the idea until I saw how much it was costing me. I need to slow the development down a bit. I'm curious how many buildings other players put on a new planet, and how you decide when to build more, and when to stop. Do you make decisions based on what your economy can handle, or are there other consi