I think I know the answer to this but is there any ongoing benefit to building freighters with faster engines? Faster than hyper/ion drive (1 pc/wk)? I realize faster freighters could get you to the initial destination quicker for establishing the trade route (the only benefit I can think of) but after that it is always 1 pc/wk, right? Faster freighters won't be able to outrun attackers or anything like that?
gmulhern
[quote]...Or because they don't want you to be able to decommission a capital on a planet that your enemy is about to invade and conquer just so you can rebuild it on another planet. They would rather you defend it...[/quote] I thought about that but concluded (incorrectly) that since invasions are over in one turn you wouldn't have time anyway. I failed to consider that you would see them coming and have time. I definitely see that logic behind that. Now, if you lose a capital to a pla
[quote]You are trading the tech, and as such it cannot be taken back.[/quote] I kinda expected that to be the answer. Thank you. [quote]Because they didn't change it until the expansions.[/quote] Ahh, okay. [quote]He's the pilot.[/quote] Creative but not exactly useful. There are 1 million of them? Actually I found it is possible to have a troop transport with 0 troops but it somewhat defeats my purpose of doing so... you can upgrade a ship to a trans
First off, I'm playing the original GC2: DL (no expansions). Second, I did some casual searching but nothing exhaustive, forgive me if these have been answered somwhere before. Can Trade Goods be repealed? If I offer Xinathium Hull Plating to someone but later want to revoke the bonus it gives them, can I? If I am, in fact, trading "goods" and not the technology itself, I should be able to stop sending those goods at any time I please. Will Trade Embargo do this? Why do planet