HighWater

HighWater

Joined Member # 2934509
0 Posts 293 Replies 175 Reputation

"fleets won't move correctly" Do you mean that they move to the wrong place, or Do you mean that if you order them outside the range that they can cover in one turn (+1), they forget that you wanted to move them and instead stay still? If it is the first, please elaborate on what exactly they are doing wrong. If it is the second, check this out: [link="https://forums.galciv2.com/post.aspx?postid=303072"]User with the same problem as you.[/link]

10 Replies 3,636 Views

The event is not very well executed, I understand it was lifted from galciv1 but it never worked correctly in 2. It does acquire the techs of one civilization, but the minor race doesn't start valueing planets more, or anything more for that matter. So getting the more expensive or military techs from then will be rather expensive.

12 Replies 11,887 Views

Unwanted influence victories can be easily prevented: Start a war. This will even work in the 10 weeks countdown... playing anti-military can work quite well with the economic and influence bonuses.

15 Replies 8,546 Views

[quote]I'd like to chime in here. I also played under a custom race, hit 1000 points and instead of a victory screen, I got the defeat screen w/o the text.[/quote] That's gotta blow, absorbing all those vibes in order to become a better being, only to find out, that you've ascended to being earthworms... Bummer!

8 Replies 3,587 Views

he hijacked your thread to make a plee for more legal characters! Are you sure you didn't accidentally add a space or anything? Might be there's a glitch currently, I'm unable to access some parts of the MetaVerse due to: Server Error in '/' Application. -------------------------------------------------------------------------------- Compilation Error Then again, this might be completely unrelated.

12 Replies 3,559 Views

[quote]Careful Feud I`m from Michigan I Might take it the wrong way[/quote] [quote]Careful Feud I`m from Michigan[B],[/B] I [B]m[/B]ight take it the wrong way[b].[/b][/quote] Nitpicking on the internet, I know!

5 Replies 2,047 Views

Creativity tends to do next-to-nothing for me. You're one lucky bastard!

17 Replies 7,681 Views

Would this be merely the design itself? (the bling) Or would it also include weaponry? To be honest I wouldn't know either, the bling would be transferable by designing a ship without the weapons, support modules etc. Then saving it as a template. I suggest you try this out yourself, isn't that hard to test, just take a small hull and add some bling, template it, load DA and see if it's there under templates. With weapons, I sincerely doubt, weapons have had an overhaul in the s

7 Replies 3,705 Views

Signed all over. MAD seems more realistic, you should be able to kill/lose killerships through attrition.

16 Replies 17,839 Views

[quote]You think you had it bad i just got out of a game where i had a nice place in the left lower corner in the map. Having my outer worlds basicly serve as canon fodder and my inner (prime) worlds serve as the economy's backbone and militairy production i was busy fighting my second war basicly over two systems that i wanted to secure my defence ring. Then the jagged knife appeared with 37 planets of which 27 were mine seriously 27...(seems a bit overkill) and guess what <IM

48 Replies 22,931 Views

(Edit: reaction to LightVader, that darned CalifDude squeezed in between ;) :P) That's definitely not the case. Always use the defense type that fits the enemies' weapon of choice. Defense becomes significantly less effective (only the square root of the original value) when it's not paired against the enemies' weapon type. That'd make a 100 armor defense as effective as a 10 missile defense against missiles...

28 Replies 28,337 Views

They were probably paid to war with you then. It's quite possible to go without any militairy for a long time. It's a matter of making sure everyone else is too busy to care about your planets. Don't be afraid to pay other races to go to war with eachother, keep them all occupied with at least 1, maybe 2 wars to worry about. This will buy you considerable time. As for the sliders. I have tried to do the all X strategy, but it just isn't working for me. Just don't find it wor

8 Replies 6,516 Views

Against opponents with a weak soldiering score, using Information Warfare can be VERY effective, sure it's a tad on the expensive side with 800bc, but against opponents with weak soldiers, converting a nice chunk of those soldiers into your (stronger) soldiers can give you a much larger "left over" population when you take the planet. (I've taken 15B planets with a single 1B transport, having 3-4B inhabitants on the planet to populate my new world) Though if -42bc killed your economy, you pr

12 Replies 7,555 Views

Apparently being evil doesn't mean you'll attack people you like for quick cash...

3 Replies 5,059 Views
Reply to Treaties? in Dark Avatar

treaties become available again when: The two civilisations that have a treaty with eachother go to war. All treaties between them are cancelled and can be purchased by a third civilisation. If the receiving civilisation is destroyed/surrenders, the civilisation that had an outgoing treaty towards them can make a new treaty with someone else. Otherwise, treaties tend to be eternal.

15 Replies 9,325 Views

[quote]PQ 1-4 worlds are better than 5-9 because the 1-4 worlds nine times out of ten will have something like 3 or 4 terraformable tiles to start out with. While this sounds profoundly underwhelming at first brush keep in mind that those 3-4 terraformable tiles are per terraforming tech IE multiply the number of yellow tiles by 3 and you get the actual PQ of the fully upgraded planet. I have seen 1s and 3s turn into 18s and 19s once they were done being terraformed and this is not a once in a m

17 Replies 11,596 Views

Venus would be a matter of emptying the clouds, Venus is mainly that hot and that under pressure because of the clouds, so getting them to empty would set venus well on it's way. Still a very sulphuric planet though. Would need some new soil.

41 Replies 51,693 Views

Pride gets you the best games really. Refusing to lose got me several very fun games (best games actually). When things go too well, I tend to quit from boredom. I don't recall ever quitting because the odds were just too impossible... Perhaps I should switch from Maso to Suicidal... I'm always way behind at the start, but always came back, perhaps I should be even more behind at the start. ;) Think I'll start playing TA more often too. Most of the more annoying

30 Replies 125,143 Views

If you mean that the enemy will build influence starbases to counteract your influence bases near their world -> no. They do destroy them, if they declare war. Haven't gotten any "X declares war on you" and then having Y attack me... So I guess that if that ever was a bug, it was fixed.

7 Replies 6,097 Views

It also means btw, that the Krynn will need to attack the same square three times in order to destroy your transport (assuming they win each battle). That's why it's a bad idea to fleet transports when in hostile space, you don't want an enemy ship to sneak through your escort fleets and destroy one fleet of 5 transports... ;) (Having all 5 of them in the same square takes 5 moves to destroy, instead of one, enemy may simply run out of moves to finish them off!)

9 Replies 5,606 Views