C Stewart

C Stewart

Joined Member # 2921644
0 Posts 4 Replies 70 Reputation

Wow,[quote who="Zyxpsilon" reply="33" id="2123174"]Might as well share a tricky "process" i've used to determine effectiveness of tech loops as used by AIs, ScoutDog. But, it is a huge task to setup. 1- They mostly pick from the fastest (weeks as listed on the sidebar, btw) available. 2- Create a brand new mod folder. 3- Call it TechQuest. 4- Pick a Major, blank their tech list, zero the customization points and hand it over to an opponen

41 Replies 44,728 Views

But once starving children in foreign countries would begin dying of diabetes and heart-attack due to a diet consisiting exclusively of candy and potato chips. I would legalize pot in order to watch the pharmaceutical industry implode... priceless.

61 Replies 191,750 Views

So by ignoring a single low-level technology until you reach this 'threshold', you're in essence bypassing this so-called balancing feature? That may explain why I've never noticed it... And you say that both the player and AI are affected.. and from what you said I understand that each civilizations research costs double based on their own low-cost technology rather than the player's? And if so, do all of these technology costs double at the same time, i.e. when the pl

20 Replies 21,695 Views

Been playing v1.2 till I upgraded with both DA and ToA yesterday. Found out today I can screw the game by deleting a governor without removing it from all planets. Problem is, game don't crash 'till you attempt to save, at which point I lost everything. Where do I report this error to have it addressed in possible future updates??? Also, why don't this thread appear when I search the forums for "Governor"???

7 Replies 5,596 Views