Wow,[quote who="Zyxpsilon" reply="33" id="2123174"]Might as well share a tricky "process" i've used to determine effectiveness of tech loops as used by AIs, ScoutDog. But, it is a huge task to setup. 1- They mostly pick from the fastest (weeks as listed on the sidebar, btw) available. 2- Create a brand new mod folder. 3- Call it TechQuest. 4- Pick a Major, blank their tech list, zero the customization points and hand it over to an opponen
C Stewart
But once starving children in foreign countries would begin dying of diabetes and heart-attack due to a diet consisiting exclusively of candy and potato chips. I would legalize pot in order to watch the pharmaceutical industry implode... priceless.
So by ignoring a single low-level technology until you reach this 'threshold', you're in essence bypassing this so-called balancing feature? That may explain why I've never noticed it... And you say that both the player and AI are affected.. and from what you said I understand that each civilizations research costs double based on their own low-cost technology rather than the player's? And if so, do all of these technology costs double at the same time, i.e. when the pl
Been playing v1.2 till I upgraded with both DA and ToA yesterday. Found out today I can screw the game by deleting a governor without removing it from all planets. Problem is, game don't crash 'till you attempt to save, at which point I lost everything. Where do I report this error to have it addressed in possible future updates??? Also, why don't this thread appear when I search the forums for "Governor"???