BorgPicard

BorgPicard

Joined Member # 2920891
7 Posts 30 Replies 181 Reputation

There was a special combo deal (not sure if it's still valid--it was in a mailer that went out a few weeks ago). Even if it did happen to still be valid, I have absolutely no idea how to access it. Thanks for the clarification at any rate.

14 Replies 12,756 Views

I just bought the Twilight of the Arnor expansion pack (which includes Dark Avatar ) and am trying to download the Dark Avatar expansion pack into my GC II game from Stardock Central. Sorry. This is a little OT, but Twilight of the Arnor (which isn't even out yet) comes with Dark Avatar? Say what?

14 Replies 12,756 Views

Oh, okay. Thanks. On that note, I am curious about something. If you download it, are you able to burn a CD copy that would essentially be what you would get in the mail via physical delivery?

4 Replies 6,096 Views

Anybody know any chain retail outlets that have the expansion pack to this game? NOT the gold edition; I already have the main game. Yes, I know that you can simply download it, but I like to have the other stuff that comes with it and I'd rather not pay the S&H if I don't have to.

4 Replies 6,096 Views

I would buy expansions as long as they added a significant amount of things to the game. One thing I would not do is buy an expansion where the chief additional feature is multiplayer. An updated economy, particularly the goofy "fully-staffed factories means empty labs" thing is something I am certainly interested in, although that alone would (obviously, I hope) not be enough for me to buy one. A lot of people seem to have some sort of desire to turn this into MoO 2, or maybe

126 Replies 197,168 Views

I haven't actually noticed the 2/3 thing, but I just wanted to say that I definitely second the notion that it would be nice if the starbases told you what you could add to them before getting a constructor there.

8 Replies 8,415 Views

Hi! Question about morale buildings, how would you like the behavior changed? Thanks for asking Brad! IMO this is not just the problem of a morale building, it's a whole issue of making money with the population. The current system makes NO INCENIVE of going on a non-HW planet over 9/11/13B pop (depending on my morale ability), because the Stock Market gives 25% tax revenue increase IMMEDIATELY, an

100 Replies 41,917 Views

...Quite honestly the "all research/production" approach isn't an exploit either, it's just the result of the economic model the game is built on... Right, the "economic model" of, "Having a full staff of employment at your labs means that nobody is willing to work at your factories. However, if you replace those factories with additional labs, people will be lining up at the door to work at those as well. Of course, if you really

100 Replies 41,917 Views

At any rate, I do not understand why having even a single factory (which would of course mean the rest of them as well) operate at full capacity means that your labs do absolutely nothing, or vice versa. That is one of the craziest conventions in a strategy game I have seen in a while, or maybe ever. The game actually directly punishes you for having balanced development - assuming you actually have enough gold to run things at full capacity in the first place - which to me just seems

100 Replies 41,917 Views

I just got this game, so I may be way off here, but the solution to the main problem to me seems rather obvious. The fundamental problem is the ease of converting research to production (in the case of building all research buildings), so perhaps there needs to be a very steep penalty for conversion (Is there even a penalty at all?), or it should be eliminated entirely. Another solution would be to get rid of the main spending slider and just have one that sets research spending betwee

100 Replies 41,917 Views