hentaur

hentaur

Joined Member # 2918938
1 Posts 9 Replies 131 Reputation

That is a very dumb thing to say when I already stated I liked GC2, I spent weeks just playing GC2 all the time. What you don't understand is that in this age of fast 64bit multicore CPUs and DX10 graphics there is no reason why we can't have both. And like I said before, with many examples, there is a trend in that direction. Just remember that auto-resolve option solves all your "problems".

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We have a space RTS -- Sins of a Solar Empire. From what I could see from the gameplay video the textures are very poor, along with animations, particle effects, explosions and everything else, have you ever watched Battlestar Galactica ? With DX10, 64bit dual core processors I don't understand why it still looks like old Homeworld, if not worse.

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You are making no sense, in EaW you could pause at any time, and still give orders for building and such. There is no problem in making it work both ways at the same time-turn based or real time.

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The economic model, unit flexibility, AI, diversity of enemies, galaxy size, research model, and just about everything else in EaW is incredibly basic. That'd be ok, since it's primarily an RTS, if the ground and space battles were interesting enough to carry the thing. In my opinion, they're not. I agree that all of this elements need upgrading and improving but for a first try it wasn't bad. Since there is currently no other

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2)For me at least, putting RTS elements into a future version of GalCiv is the surest way to ensure that the company doesn't see another dime of my money. That 'feature' is exactly why I won't even look at SW:EaW. In case you haven't guessed by now, I find the whole RTS genre to be unbearable garbage. I don't understand, if you don't want to play "RTS feature" you can just select auto-resolve. Problem solved and the majorit

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An odd comparison to make, in any case; the games don't really have a lot in common, IMHO. How odd, one would think that one could make this statement only without reading a single word.

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I liked GC2 very much but only before I got Star Wars:Empire At War, although I intended to go back to GC2 I suddenly didn't feel a bit of need to do so. Why? Well, because EaW fills the need for both Galactic strategy of governing and building your planets and fleets and a classic RTS for ground and space battles. And both is executed incredibly well. To this day EaW has the best animated units in RTS genre, maps look beautiful, with lots of details, weather conditions, wildli

31 Replies 16,426 Views