Hrmm .. i've no idea what the below code means, but it looks close to what I want it to do! Can someone actually turn this into something usable, or write a quick HOWTO as to where this should be implemented? This might actually get me to start playing GalCiv again! Thanks! [quote] Should be easy to implement, for each objPlanet as planet in planets if objPlanet.improvements.Exists("Emptytile") the
kneer0w
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how about just a "buy all for these planets" selector/button. Is that easy to do/mod?
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Hello, Near the end of my games, I have alot of planets and alot of money. As i gain new things to build because of research advancements, i sometimes want to build something new on all my planets. This gets pretty annoying when i have 300 planets to manage. I really have two questions: A) is there some way that I can automate the process of "what gets built where" so that I don't have to drill down to the planet, click on which square I want and click on the bui
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