[quote] WWW Link An alternative idea so we can stop argueing about hydrogen. [/quote] Compressed air is just another way of storing electricity. We get energy from the sun. This energy... : [B][I][/B] Was stored for thousands of years in dead plants to make fossil fuels. This fossil fuel can be: 1. Directly burnt as in existing Internal Combustion Engines or Gas T
PeskyFly
The most useful building to build on a 100% Approval 'Mystic Spring' tile is the Counter-Espionage Center. It blocks spies off the planet it's built on and saves you those ridiculous nullifying costs, and gives you a 20% Morale bonus for free. The best thing to build on a 100% Influence 'Ruins' tile is of course the Stock Market. It's real use is it's 25% Economic bonus, but it's extra 5% Influence bonus will get doubled anyway. The best things for spreading influence aren't embassies,
[quote] How are population growth bonuses due to morale applied? Are they based on your civilization's overall morale, or are they applied to each planet based on that planet's morale? Also, does the super breeder ability work the same way? [/quote] Planet-based, due to planetary approval. 0-20% - 10% of population 'quits' your government each week, i.e, stops paying taxes. 21-29% - Population
I designed a ship in my current sandbox game, which is the first ship I'd like to post on the forums. It's the first ship I've designed to look completely unrelated to it's base hull. It does not use KHSM(making it fully metaverse-legal), and in fact uses only 5 extras. It's a Terran medium hull which represents what I imagine us humans to actually make space warships look like when we eventually have to militarize space(against aliens or against ourselves) - water-based ships. Although I actual
[quote] Part of it was that I had incredible luck with bonus tiles - one planet had two 700% research tiles, and another planet had one 300% and one 700% manufacturing tile. Was it luck? Or perhaps bonus tiles are more concentrated when there are so few planets. [/quote] Absolutely not. I play Rare-everything Huge maps regularly and do not get extra bonus tiles. I've only once seen a Precursor Mine and a
[quote] One thing I haven't looked into was, do freighters cost ship maintenance? I'm just wondering if the mini-freighters are pouring more money down the drain then what they can bring in. Yes, at least in DA freighters cost more than they brought in for the first 1-3 years depending on the map setting. This was something I initially complained about in DA, then I gave up and just stopped using freighters. Remember in addition to
Here's my 2 bc, on something no one has mentioned yet, and something which I only learned recently fighting the Dread Lords: the 4th defense - Tie Rule. The 4th defense, in DA(1.80G), is the tie rule. Whenever two ships fire killing shots at each other, the ship with the highest maximum HP survives unscathed. In fleets, this still counts on a per-ship basis, which means that 4 8-hp heavy fighters still can't take out a 20-hp frigate despite unleashing sufficient firepower. Thus
I've recently began playing the old Dread Lords campaign in DA, after finishing my Altarian sandbox. I noticed that, due to lack of pictures and the incredibly essay-like and over-detailed text, the Altarian AAR wasn't going to be very interesting. Even I wouldn't care about a textbook Rare-setting game which ended with by backstabbing my allies and culturally conquering them all, if it were that dull. Here's a more interesting AAR, with pictures. It's the 4th mission in the Dread Lords
I'm playing the DL campaign right now. The first mission("An Unexpected Visitor") was fun, with a small war between the equal forces of the Terrans(me) and the Drengin. Until I cranked up research, rolled out some heavy frigates, and stomped over the Drengin, on Painful. For the second mission, "Ixith", I set the difficulty to Tough, but due to some random bug, the Drengin AI kept getting stuck on Sub-Normal, and the mission was dull due to the ineptitude of the AI. The third mission("R
[quote] Well the way the invasion model works is that when you invade a planet regardless of your alignment pretty much all of the planets population is wiped out and the planet is resettled as a new colony by your own species. Which is kind of a kick in the pants for the Drengin plans for galactic domination isnt it? It also makes the subject of "Liberating" a planet a moot point... [/quote] In an invasion, you don't kill all th
The Challenging AI is supposed to have a slight(5-10%) economic penalty. There may be a possibility that you had a 10x or 5x tourism boost event and the Terrans are getting tourism cash and are using a sky-high tax rate, along with racial bonuses and economic starbases. To stem the output of warships, destroy all their economic starbases and blow up their asteroid mines, while setting up influencer starbases to slashing their tourism revenue. Also, track down their mining starbases and blast the
I've played the Altarians often in DA, against Painful and Crippling AIs. Their inherent economic and morale bonuses mean that you actually shouldn't be having a problem with the Altarian economy, as it is among the best in the game. You must be doing something seriously wrong. Of course, no one can advise you without details of what you did that got you into the hole. And if your playing TA, then I can't help you since I don't have TA.
[quote] Did this change at all since this thread was made? I think its funny that 70%-74% approval rating would show as green and not give the growth bonus that the rest of the 'green' range does (i.e. all of 70 to 100% is color coded green in the colony overview.) [/quote] The color-coding has to do with elections, not pop growth. Green means you'll definitely win, yellow means you may win or lose, and red means you'll lose. Even with yellow rat
[quote] A few more questions on a few things...hope yall don't mind 1) What do the traits creativity and luck do? 2) Could someone provide an explaination or link to a detailed explaination of the different starbase resources do...I really just wonder if it is a global increase (like 5% resear
[quote] Let me add... I played further: the knives had almost all technologies and were just one away from scientific victory! I tried to capture back one planet - and guess what, the odds were against me. After this one I cancelled my attempts... BUT: The event seemed to be linked to a specific action, in this case the colonization of one particular planet (???) in just this round (???) Let's hear what the stardock guys will say about that. [Relo
Continued: Eventually, the Yor's incessant tribute demands irritated me to the point that I began preparing for war with them. I could tell that they were also doing the same thing, as they had planted a fleet of heavy fighters in my territory and dropped relations to wary. Of course, they weren't in a position to attack me since they were stuck in 3 wars already. So I built a Tech Capital on Santraginus 5 and the Eyes of the Universe on Santraginus 1. With a Precursor Mine, a
In the War of 1812, Washington didn't rebel and get taken over by a criminal organization. The British invaded it.
Right, here's what I had forgotten: [U][B]7. Make homeworlds important![/B][/U] - Homeworlds should be a big deal for their respective races, more than just a planet with a fancy Civ Capital building(as they are now). My suggestion is that the pre-game racial bonuses you and the AIs choose with your ability points should be stored in your Civilization Capital building. Therefore, if you lose your homeworld, it's a massive blow since you lose those racial bonuses, and have to retake your
Here's my theory. It's totally derived from bits and pieces of backstory posted from time to time by Frogboy and from the new TA race descriptions and tech descriptions. _______________________________________ In 2228(TA), the Terrans somehow break out from the impenetrable barrier around Earth. Apparently, a Terran ship meets an Arnorian, who possibly helps them break out from the barrier, and tells them how the Dread Lords got their power. The DLs power, according to said Arnorian
[quote]Other civs would declare war on me, only to find that the civ that said was declaring war on me wasn't the one that actually did, and other issues involving mistaken identity.[/quote] ! What does this mean? The Drengin send you a formal declaration of war and Yor ships come to shoot you, or something like that? Or Drath-style manipulated wars, where they don't even know who the target is? Please elaborate on 'mistaken identity'.
Here's my list: [U][B]1. Shipyards[/B][/U] - These would be special starbases built in a similar manner to Terror Stars. They would take resources from asteroid mines and use them to build ships. Extra modules unlocked from the Space Mining tech line would give percentage bonuses to the shipyards, similar to PowerPlants or Aul Incinerators on planets. However, shipyards would be completely unarmed and limited to 1 per sector. Obviously, the closer you build them to asteroid mines, the b
The strangest thing is how Information Warfare would work in one turn. Propaganda AND invasion, all in a week? [quote] Quote: it took 4 years to win that, 4 YEARS! Damn Americans first you arrive late TO BOTH WORLD WARS and then you have the nerve to state that the war was shorter then it was. WORLD WAR 2 STARTED IN 1939
Lentzlandians Akilians Carinoids Paulos Scottlingas These 5 should actually be given personalities to match their description and should actually struggle for United Planets recognition and major race status. There should also be a search to unravel the mystery of why the Lentzlandians and Terrans look so similar. Here are other 'civilizations' who I'd rather let be as minor, and why: Snathi - These guys are squirrels who haven't progressed much since the Dreads
No, the Dread Lords themselves don't invade. There are only 100 of them! They make their Dread Knight pawns(of which 1000 were created by Draginol) do that dirty work. The Dreads just oversee the entire master plan of how to get rid of the useless younger civilizations(like trapping Earth, controlling the Korath, etc.). Their life-force crystals create ships and buildings for them, and they probably don't need money anyway so economy is a non-issue. Yes, you do see one of them in the in
According to Draginol/Frogboy backstory or tech descriptions, the humans' real innovation was inertial confinement fusion("Hyperfusion"), which was more efficient than the magnetic confinement that the Drengin and Arceans had used. The laser-beam tech required for IC Fusion to work so well came apparently as a byproduct of beam-weapons research by the divided nations of Earth. This "Hyperfusion" is what made the extreme miniaturization of stargates possible, leading to Hyperdrive. As of