Tyler Davis

Tyler Davis

Joined Member # 2903416
6 Posts 29 Replies 526 Reputation

The tech trade for planets strategy involves using 100% research spending with focused on social and never building a single ship. Although occassionally, you trade for enemy transport ships and upgrade them to colony ships. You just trade for(in the following priority): 1. Enemy Planets 2. Research Treaties 3. BCs 4. Troop Transports 5. Enemy techs 6. Enemy combat vessals This is what I know are already optimal parts of the strategy. Best r

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Well I normally trade for the AI planets but I think some of what I do can apply here: Your homeworld has 8 billion people starting on it. Do not build anything on your homeworld that is not an econ building. Maintenance costs and PPs and RPs are huge cash drains. With 100% research and focused production I'm usually at 19 spending per planet. I ignore morale at the homeworld and set taxes to 100% based on my highest less than 6 billion pop worlds. If you're

64 Replies 47,401 Views

Well, thanks to all the advice I feel like I've got a handle on all labs. -All labs is better because you still produce social production in debt with focus points. -Starships(the thing that all factories produces better) are not that important it's better to trade for them from the AI. Also, starbases are expensive to develop. -Farms are sometimes good as planets often produce so slowly that by the time you get the farm you're at 6bill, but by the time all labs gets

23 Replies 19,422 Views

Play Humans 30% Diplomacy 30% Economics 10% Morale Populist Party. Scattered/Gigantic/Abundant all/Very fast tech/8minor races/nine opponents. 100% Research Do not build a single lab, only build econ buildings and rush buy diplo translators. Trade tech(research cheap techs to trade) for planets and research treaties and cash, keep the planets labs and econ buildings, use the stored production to build ships and then disband the starports. Keep trading for mor

6 Replies 5,594 Views

I just beat suicidal with human super diplomats +25% diplomat(+creative, rest I forget) + populist using 100% research on gigantic(abundant everything 9 random races + 8 minors+very slow tech) They key was in the beginning to not build a single lab and only build market centers. You only have the colony ship to start out with and then you upgrade the space miner to a colony. Once you encounter races, you start trading tech for planets plus bcs(and get the research treaty of course). And you

100 Replies 41,931 Views

All income can produce research via creative, research treaties, and from the base building on each planet.

100 Replies 41,931 Views

Okay, I've been experimenting more with 100% research is that when you focus on social you still produce some units even when in debt. So how about only produce research production at the beginning of the game. You only make three colonies: Homeworld, one with the colony ship, another with the upgraded space miner. Then you produce research until you run out of money. AFter you run out of money, you convert the research buildings into influence buildings. You only build influence b

23 Replies 19,422 Views

I found that the best way was with humans and to max out diplomacy(pick the populist party). You build all labs and focus on production. First, you trade for your enemies scout ships. Then you use these ships to find other races. You churn out colony ships at your home world after you've built basic labs. Then you trade for research treaties. Then you start trading for worlds. After you start trading for worlds then you take your space port off your homeworld and just start upgrading to x

23 Replies 19,422 Views

You're right all econ buildings worked terribly. I think the best right now is either super hive or super breeder/custom or humans. Both super hive and super breeder are really good because they decrease the amount of time before a planet becomes functional. The faster your population grows the more growth you get without having to lower your tax rate. If your tax rate for 100% approval is 24%. And your pop grows 50% faster. Then you get to have a higher tax rate per growth

23 Replies 19,422 Views

Okay, for all the labs/all factories I like to play either the Humans, Altarians, or Custom Race. I chose the Max Morale Bons/Max Economics bonus/+10% Planet Quality and Federalists. I'm not sure if humans are better than the Altarians but they do have a relevant(helps at the beggining of the game) Super Ability. Whereas Altarians get a morale bonus. I've also tried all market centers. Is this a viable strategy? It's quite annoying in terms of micromanagement. You set research to

23 Replies 19,422 Views