Perfecting the tech trade for planets strategy
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GalCiv2 Forums
The tech trade for planets strategy involves using 100% research spending with focused on social and never building a single ship. Although occassionally, you trade for enemy transport ships and upgrade them to colony ships. You just trade for(in the following priority):
1. Enemy Planets
2. Research Treaties
3. BCs
4. Troop Transports
5. Enemy techs
6. Enemy combat vessals
This is what I know are already optimal parts of the strategy.
Best race:
Humans-Super Diplomat, 30% Diplomacy, 30%econ, 10% morale.
Ethos must be neutral. You'll never be able to build Orbital Terraformers and AMC.
9 AI opponents. The lower the difficulty the worse this strategy is. The smaller the galaxy the worse this strategy is. 8 minor races.
You need to research straight for the economic techs that give bonuses for free. Neutrality, the government, morale techs, terraforming after neutrality, some econ techs, pop growth techs. Just trade these to the minor races to get their techs and then trade the techs to the AI for planets and once you're done with this then do the "worthless" techs to get planets.
Don't trade diplomacy techs!
What I don't know is:
Should there be a limited colonization at the beginning before you meet a major race? I always tear the starport down and build all econ.
Should the space miner be upgraded at the beginning? The space miner is a decent explorer and increases your influence.
Should you build labs on lab bonus squares?
Should you switch between 100% social and 100% research to get those markets built faster? Usually the only place that markets get built at a decent place is where the AI usually already has labs built. And a lot of the time they built RCC first which doesn't help you at all. Mostly nothing ever gets built except on places with labs built already or a homeworld but switching focus to production and deleting the AI factories and starports saves a lot of money so I still have to micromanage every planet.
Other notes:
Morale managing is the same as any other strategy
You can't trade for the AI's last three planets
The more planets you have the more population growth you buy per tax rate, so planets above all else
Wars between the AI are good. Lower AI planetary pop easier to trade for planets.
To win keep flipping planets and once your economy has stabilized build spys to enable the flipping of those hard to get planets
Once you're ahead of the game you can do whatever you want to win
1. Enemy Planets
2. Research Treaties
3. BCs
4. Troop Transports
5. Enemy techs
6. Enemy combat vessals
This is what I know are already optimal parts of the strategy.
Best race:
Humans-Super Diplomat, 30% Diplomacy, 30%econ, 10% morale.
Ethos must be neutral. You'll never be able to build Orbital Terraformers and AMC.
9 AI opponents. The lower the difficulty the worse this strategy is. The smaller the galaxy the worse this strategy is. 8 minor races.
You need to research straight for the economic techs that give bonuses for free. Neutrality, the government, morale techs, terraforming after neutrality, some econ techs, pop growth techs. Just trade these to the minor races to get their techs and then trade the techs to the AI for planets and once you're done with this then do the "worthless" techs to get planets.
Don't trade diplomacy techs!
What I don't know is:
Should there be a limited colonization at the beginning before you meet a major race? I always tear the starport down and build all econ.
Should the space miner be upgraded at the beginning? The space miner is a decent explorer and increases your influence.
Should you build labs on lab bonus squares?
Should you switch between 100% social and 100% research to get those markets built faster? Usually the only place that markets get built at a decent place is where the AI usually already has labs built. And a lot of the time they built RCC first which doesn't help you at all. Mostly nothing ever gets built except on places with labs built already or a homeworld but switching focus to production and deleting the AI factories and starports saves a lot of money so I still have to micromanage every planet.
Other notes:
Morale managing is the same as any other strategy
You can't trade for the AI's last three planets
The more planets you have the more population growth you buy per tax rate, so planets above all else
Wars between the AI are good. Lower AI planetary pop easier to trade for planets.
To win keep flipping planets and once your economy has stabilized build spys to enable the flipping of those hard to get planets
Once you're ahead of the game you can do whatever you want to win
