[quote who="Ryat" reply="17" id="3174679"]Wait, someone uses siege frigates?[/quote] I think no matter if someone uses particular ships or not because the thing is that if devs introduce a ship or other unit in game - it should work perfectly as intended by default...
Afijaka
[quote who="Volt_Cruelerz" reply="7" id="3174239"]Ugh.. This is something that has been known for years. It's far from urgent and there are other ships with the same problem.[/quote] By the way, Volt_Cruelerz, could you, please, report those other ships with broken or missing animation here if they exist, just to be all in one thread for conveniance...
Well, strange reaction... But purely visual (BUG) - is still bug. And for example for me such visual things are more important than those balance features etc. Should not devs fix it ? Or they can only fix the things we can never see and never know.
Hey Mecha, if you dont care about game perfection - go home and try shitting there not here. I posted this thread for developers who should fix that animation bug, but not for undead Lenins like you...
Siege frigate Krosov fires bombs only from the LEFT pylon, the right one is never used (there is no any animation of the bombs getting out from the right-sided pylon when bombing the planet). It should use the both left and right pylon (one by one - as for example rocket frigate Javelis), - so, please, fix this at least in Rebellion ...
Have no any skill to mod it... If I could - I made it long time ago... Still again - have they fixed the bug in rebellion? And will it be fixed in trinity (next patch)???
Have they fixed the bombing BUG of TEC siege frigates? Who can tell?
So, how can I fix this? Please, who can help?
Well, its not good news about soon patch... Does anybody have an idea how to fix this bug manually? Which file to edit etc. And will it work for AI players in single game and more importantly - will it work in multiplayer game (not to crash or desynchronize the game) when I fix this and other - not? Any ideas?
Can somebody confirm that it will be fixed in the next patch?
True for Diplomacy (Trinity) and for sure for previous versions. Have found a text which needed to be fixed. It is a description of Vasari research technology. It is found here: Research - Empire - Nanotechnology - Enhanced Nanites The text description is as follows: "New nanite designs disperse more effectively, increasing the number of ships that can be jammed at one once." The mistake is at the end of the description - "at one once". Sh
No, its NOT intentional - only one pylon is active when bombing planet - the left one, the right one is never used. They have forgot to activate it (error in code).
Dont know - where its better to report this - anyway, somebody, please (maybe moderators) inform the developers to make a fix. An ancient visual bug (maybe not so crusial, but still): Siege frigate Krosov fires bombs only from the LEFT pylon, the right one is never used (there is no any animation of the bombs getting out from the right-sided pylon when bombing the planet). It should use the both left and right pylon (one by one - as for example rocket frigate Ja
Maybe it is known already, but have to report an ancient visual bug (maybe not so crusial, but still): Siege frigate Krosov fires bombs only from the LEFT pylon, the right one is never used (there is no any animation of the bombs getting out from the right-sided pylon when bombing the planet). It should use the both left and right pylon (one by one - as for example rocket frigate Javelis), - so, please, fix this at last. Dont know - where its better to report this - any
Where to post this for developers at last made a fix??
Maybe it is known already, but have to report an ancient visual bug (maybe not so crusial, but still): Siege frigate Krosov fires bombs only from the LEFT pylon, the right one is never used (there is no any animation of the bombs getting out from the right-sided pylon when bombing the planet). It should use the both left and right pylon (one by one - as for example rocket frigate Javelis), - so, please, fix this at last. Dont know - where its better to report this - anyw
Maybe it is known already, but have to report an ancient visual bug (maybe not so crusial, but still): Siege frigate Krosov fires bombs only from the LEFT pylon, the right one is never used (there is no any animation of the bombs getting out from the right-sided pylon when bombing the planet). It should use the both left and right pylon (one by one - as for example rocket frigate Javelis), - so, please, fix this at last. Dont know - where its better to report this - anyway, so
I experienced the same problem several times. Ctrl Alt del - the only wayout.
1) Visible area spots (no fog of war) on the tactical map, beyond my territory, as if there was my ship or base or smth else. I have no any property there but still can see Ai ship movement, its base building, fighting etc. 2) AI freighter stuck on my trade route during the whole game. It does not move anywhere but selectable and appears as "Carrinoids fleet" consisting of "1" freighter (number 1 showed near its picto). By the way, that race did not make any trade treaty with my race and all
When on planet - "galactic privateer" building picto is the same as for the third level (dont remem. exactly) of research laboratory ("research center")!!!
1) When strating a new game, in a galaxy setup window there is a "technology rate" picto mismatch. "Very slow" and "slow" pictograms must be changed placed. The picto of the reserch bilding of "very slow" is actually has a higher grade than a picto of "slow". 2) While playing, when clicking the panel button "Planet/ship list" to open the window and then closing it using the button "x" it is closed and if to try to open it again it does not open - you should click two times to open that window
1) When strating a new game, in a galaxy setup window there is a "technology rate" picto mismatch. "Very slow" and "slow" pictograms must be changed placed. The picto of the reserch bilding of "very slow" is actually has a higher grade than a picto of "slow". 2) While playing, when clicking the panel button "Planet/ship list" to open the window and then closing it using the button "x" it is closed and if to try to open it again it does not open - you should click two times to open that windo
Have no possibility to install patch for now. May be later. May be it will be 1.7 already... A question. Why in 1.6 the button "Set homebase" is unavailable? Why it was disactivated in this patch? Before such a possibility was very useful...
1. Again as with the ships in the same sector. When ships come in the same sector with the mining resourse base (a cristal in the center) the base disappears - only a cristal remains. 2. A checkbox "Show full battles only if both sides are fleets" is activated. But several times it shown the full movie view of the battle when a ship attacked my base. And another - several times two opposing fleets (mine and AI) were fighting on the strategic map without going into "realistic movie" while
1. When two or more ships come in the same sector (the small square), sometimes the model of that (current) ship disappears from the map. Only a blue aura around and emptiness inside. They appear again when they go away from that single sector. 2. Another similar problem with several ships currently situated in one sector (not squad of ships but different single ships): when minimizing the map to enlarge a view pan, the map comes in a tactical mode (all the planets, ships, stars etc. showed