bigdawgg83

bigdawgg83

Joined Member # 2898011
1 Posts 9 Replies 225 Reputation

57. You refer to your job as "the slave pit". 58. You've tried to design a warp engine for your car. 59. You've noticed striking similarities between Obama and the Drengin dude (yeah, I'm republican). 60. You watch the squirrels in your backyard very closely, in case they get beamed up.

102 Replies 89,262 Views

Population planning is one of those things you have to take into account, I think, whenever you're expanding your empire. Starting with your home planet, it already has a population bonus, so using a farm on it will only decrease it's happiness. When I first started playing I had the problem MrVegetable described, where morale seriously declines after a planet reaches a certain population. I tried to get all my planets to the highest population I could. I realized eventually that power comes

28 Replies 22,345 Views

I don't believe that's correct though. Somebody please test it, or when I get home from work I'll test it. 100% on the economic slider means 100% of every unit you can produce of social, military, or research. You can impose self-limits by working the sliders wrong, but you should be able to use everything to capacity if you have the sliders set right. Somebody test this out and verify, but I believe it to be correct.

100 Replies 41,951 Views

I have to disagree with feralminded about the economic system. It's not flawed, in fact it's brilliant. The sliders are the best invention I've seen yet in a game, and here's why. Reason #1 - The economy slider allows you to produce at a set level of your capacity. This allows you to build factories and research centers and then have the option to use them at whatever capacity you want or can afford. This is much like the real world. Just because a company has a factory doesn't mea

100 Replies 41,951 Views

I agree with MarshallONeil, AI is the main roadblock to implementing cloaking devices. The more options available in a game, the more complex the AI has to be to deal with the possible combinations. I believe that's why the AI doesn't prioritize on sensors, as someone noted. It probably uses sensors as much as it's programmed to think it needs them. Sensors are more valuable on larger maps than on smaller maps, and I would almost bet the AI knows that. The technologies each AI civ researche

24 Replies 16,675 Views

As a Star Trek fan, I can't help but ask this question, and raise a discussion of the various aspects of cloaking in a space strategy game. No doubt, it would be a cool feature, but some questions come to mind. 1. How would it work? 2. How would it affect gameplay? How would it work? I would think that cloaking should be a technology that allows a cloaking component of your ship. Cloaking would render you invisible to ordinary sensors, but special cloaking sensors coul

24 Replies 16,675 Views

It seems that games on the harder levels require some diplomacy in order to succeed. The AI can ramp up the research and the economics, but it can't strategize the way a human player can. I've played a few games now where I've tried to keep to myself, and it hasn't worked for me. It's only after I decided to play in politics that I'm doing better now. I trade technologies with the less diplomatically advanced races, and I convince the races that can target me to target each other. I'm glad

9 Replies 7,599 Views

A scene aboard the MS WinExplorer, a scout ship... Crewman: Captain, we're picking up a strange script. It could be some sort of malignant virus. I'm not sure, I'm not an expert in our nano-computer technology. Captain: Don't worry about it. I've known all along this might be possible. You can't fix everything... Crewman: But Captain, it's taking aim at our main C: Technical Data Storage (TDS) Drive. Captain: Look, I don't care, henson. Let it wipe out ou

2 Replies 4,229 Views

Hi, I'm new to the GalCiv world, and I've only been playing a little while, but I'd like to throw my opinion in. From what I've read, and I like to read about the games I play, it seems that the custom races are inferior to the pre-made ones. That's technically speaking. I agree with Alex Scherr when he said custom races allow the player to tailor the race to the playing style. I have a style for playing strategy games - I like to build slowly, building my economy, holding enemies a

24 Replies 12,607 Views

Hey, I too am new to the GalCiv2 world, having just picked up the game this last weekend. I've already played a couple of games where I've run out of money because I didn't time my economy right, and I've played a game where I discovered the universe was too large for me to run (too many planets). I'm getting the hang of it now, but I'm wondering how certain people claim to be able to beat the AI when it's on it's hardest level (I'm playing DA). At the Bright level, the AI simply ou

17 Replies 9,432 Views