If that is the case then this 'glitch' will be really easy to deal with.
mjw72
just give them the tech
'me too'!
The Krynn are inflexible because their science reasearching is weak. They econ is strong but not enough to keep up in tech for long. Therefore they must attack early in the game. They military is not the strong too... They econ bonuses are supposed to support this large early game empire and diplomacy is to stop people dog-pilling on them and their super spy is supposed to weaken the first target. They also cannot switch ship weapons/defenses easily. At least that was the supposed to
The Krynn and Korath share one thing at least. There are inflexable. That's intersting I thought flexablity was important.
I would love to play multiplayer. But it would have to be balanced and not slapped on. In fact the AI's and human styles are so different that they would have to revamp the tech tree and make tons of other changes. In fact it would be a totally different game.
Well, no race is the 'best' (unless Brad really messed up) because they get stronger and weaker against who your playing against and different map sizes/settings. And there is no objective way to measure what settings to play on ('cause playing on all random is silly.) But I can ask what makes the Krynn good. I also like to thank the galciv2 makers that made the Krynn decent. It's a bad hackeyed to make the umm "fundies" in sci-fi games obligatory insane rushers.
Okay, I can only beat painful so far... A bunch of strong players have called them the 'best' race. Is it just because of the off-type denfese bug working with the tie rule or something silly like that? They are not powerful when I play them. I have two questions. 1. What makes them the 'best' race and how do you make this count? 2. Do you think Brad made them for the high-end players? I have not seen a single non-high level player call them good...