Karryle

Karryle

Joined Member # 2876340
1 Posts 18 Replies 254 Reputation

1. The old icons for embasy and starport 2. Possibility to play the previous campaigns with the new engine 3. Zoom to cursor everywhere (even in the tech trees) 4. The stretched portraits in the Trade window. I can't see anything else because ToA is almost perfect.

274 Replies 735,670 Views

Rotated parts make me crazy. Tech trees are so amazing now that I know it will be difficult to me to play another 4x. I love the AI of Gal Civ 2, for me it's one of the best part of a game : the consequence is TA is on my top list of games I really love to play (small maps because I have not enough time and patience to try immense maps :d ). Great job Stardock, you gave me the best expansion I've never played :CONGRAT: .

26 Replies 28,651 Views

Excellent. It's a completely new Galactic civilization 2. I understand why you need so much time to polish the game. the number of new features and improvement is impressive. :D Just a question : what's the computer design AI ? The few games I played with the beta(I prefer to play the final release of a game), I didn't notice the feature. Is the AI completely design the ship with random eye-candies parts(the look of the ship will change drastically each game you play) ? Or are the

52 Replies 97,900 Views

[quote] You don't need to go on the [B]left of the screen to click the minimap[/B] each time you want to micromanage another squadron and you gain lot of time.[/quote] Sorry but I can't edit my older post

63 Replies 185,478 Views

Herrr. I will explain slowly. On Starcraft, when you use the minimap, you see your zerg or protoss as icons no ? OK, so basically you macromanage your units on the minimap(seeing your base and the ennemy units) and micromanage on the main screen. OK you folow me ? The main problem is you have to move the camera lateraly and you must have a good training to coordinate what you see on the minimap with what you have on the main screen. With a game like sins or Supreme Commander you can

63 Replies 185,478 Views

[quote]I don't think you understood what he's saying. Let's just assume that in game "X", the most comfortable viewing for the average person is 1 soldier = 1 centimeter long, that is to say that at that scale it is easiest to quickly identify and differentiate between units and manage them accordingly. One person with a small monitor will adjust the zoom level until this scale is achieved, but he will only be able to view and manage a smaller slice of the game map, whereas a person with a hug

63 Replies 185,478 Views

Are you crazy? The zoom is exactly the same whatever resolution you have. Let's check Sins of a solar empire or Supreme Commander if you don't believe me. You can see the whole battlefield in 1900x1200, 1600x1050,1024x768... this is not a question of hardware specifications but gameplay mechanics.

63 Replies 185,478 Views

Starcraft was good for me because it was my first RTS. But now, I largely prefer to play Sins or supreme Commander. Starcraft 2 will be Starcraft in 3D, The dev will say they worked a llot on the units to redesign them. That's ok but it can't justify not adding new gameplay features like a decent zoom. That's a game for cybersport(what's a silly word, you can't do sport on a computer) so I will never buy it.

63 Replies 185,478 Views

I've just updated the TA beta, reinstalled the game and I've found another bug in this trade screen, the buttons used to navigate between civilisation don't work. My debug.err (I've forgotten to include it before). Debug Message: Version v1.80g Twilight of the Arnor beta 6a last updated on: Thu Mar 27 15:14:39 2008 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 3/28/2008, 10:54:26 DirectX Version: Di

1 Replies 2,513 Views

I play with the latest version of all the games (DA:1.80g.100, TA:0.96[b].005). My system specs are : Geforce 8800GTX (latest drivers) Core2duo E6600 2GB RAM HD : 320GB 7200tpm Motherboard : P5B deluxe Wi Fi OS : Windows XP SP2 I found bizarre that the picture of the minor races were so stretched : So I made a test : I renamed the 393x256 pixel

1 Replies 2,513 Views

One suggestion for the Diplomacy screen : add some higher res pictures for the races without movies. If you have time, three pictures for the three kind of comportment : angry, neutral and happy.I think the game will be more beautiful and coherent, and it will be less demanding of resources than making movies for this portraits.

382 Replies 105,289 Views

Interesting. One thing I'd really like is the ability to modify the apparency of the character (at the beginning, something similar to oblivion) or even creating an entire race, based on some common parts (example the ears of the elves, the skin of the orks) and a randomly generator of soldiers(or citizen in towns). I've never seen this before and I think it could be interesting. Something I'd love to have is custom spells : define the power and the apparency of the minions, define the area,

63 Replies 57,814 Views

Some tactical space/ground combats : real time with pauses. Or action points. More content (jewelery, terraformation...) Some specific part of tech tree for each races, with specific weapons or abilities. An AI advisor we can switch off. It will manage some domains of the empire : territories, economy, technology, spy system... We can change when we want what the AI did, but it can help to gain some time. EDIT : Sorry, I had a connexion problem and I posted th

399 Replies 224,027 Views

Some tactical space/ground combats : real time with pauses. Or action pints. More content (jewelery, terraformation...) Some specific part of tech tree for each races, with specific weapons or abilities. An IA advisor we can switch off. It will manage some domains of the empire : territories, economy, technology...

399 Replies 224,027 Views