Megajames75

Megajames75

Joined Member # 2875260
13 Posts 118 Replies 16,555 Reputation

I think the a good add on would be a new starbase, that can build ships. The first level would only be able to build tiny hull ships very slowly. You can then buy new modules, one parth of modules speeds up contruction, the othere expands the shipyards so it can build larger hulls. I think that it is probly best if they can only be build in your territory, and cannot get any wepon modules. They may also need to have more module space, but each module would have a large price. S

4 Replies 6,990 Views

Thanks for the info, just to cheack, Can you have trade routes to your own planets? And if so do they bring in money? Do economic centers/econermy capital... have no efect on trade? Sorry about this, but my first cempain is going to be a massive trade based civilisation.

3 Replies 6,741 Views

Does trade only depend on the distance and population? Does adding a second trade module onto your ship make any difference? If I build my trade ship on planet A, take it to planet B (one of my planets), then take to to C (A AI's planet). Will the trade rout be between A-C, or B-C? If I add more engines to my trade ship, will it travel faster when the rout is set up, and bring in more money? Thanks in advanced,

3 Replies 6,741 Views

Ok, I may be able to get a cheap DL from E-bay and I wil then get DA from Stardock. I got confused as IGN stated it was standalone: "...latest stand-alone expansion pack, Dark Avatar. Galactic Civilizations II: Dark Avatar..."

17 Replies 16,858 Views