The Raiders are back! After many months of inactiveness, i'm back to playing GC2 a bit! Join and now and we can rule the galaxy with an iron fist!...until i steal the fist and sell it...then we'll have to use a wood one! xD Long Live The Raiders! -Dave
DSep
i probably should be running it in fullscreen. i was just pointing this out so devs might possibly know about it...i'm way too lazy to send anything to [email protected] when it doesn't really affect the playability of the game.
your problem has nothing to do with gold edition. I myself bought the gold edition.
I don't think this problem was always here, but while playing tonight, i went to eat dinner...3 times. each time i came back, i found that when i brought my pc back from screensaver, TA had crashed. i took a look at my debug.err and noticed a 2 things: 1. it seems like it's looking for an EU registration on startup...i don't have EU! 2. "Debug Message: WM_CLOSE message received." <----i didn't tell it to quit. i think the bug is that the game re
i'm not 100% sure, but i believe it was mentioned somewhere that the hardpoints were totally redone on all of the parts to make them fit together better...i'm not sure though. -Dave
to remove custom ships go to: my documents/my games/ [DL/DA/TA directory] / ships to remove custom ship templates go to: my documents/my games/ [DL/DA/TA directory] / shiptemplates -Dave
if you have TA, you can use the tech editor to remove any tech you want. If you don't have TA and still don't want to deal with the xml, you can download GalCiv2 IDE from i-mod-productions.com
[quote who="WIllythemailboy" reply="3" id="1989048"]That was changed in the 2.0 update, but it required hard coding changes to do it.[/quote] that's interesting...good lord! when was the last time i actually played xD
you can't...spying on minors just isn't part of the game. -Dave
i got all of them, but i probably didn't get them in order...clue #2 was the last one i found....it was soooo obvious! xD
interesting...
it's kind of funny that you ask. I've actually tried this for my mod...but it doesn't work in TA. Apparently when recoding the abilities for TA, something was messed up with the range code and now range penalties have no effect on the game (eventhough they show up in the civ manager). Both Macmatt and I have tried it and i asked kryo about it. -Dave
from what i remember, you need to use a multi/sub-object material. only the first 3 materials are used. 1 is for the actual texturing of the piece. 2 and 3 are for the engine color and the race color, but i forget which is which. -Dave
agreed ;)
I've uploaded a few more screens: -Dave
you can add as many of those as you want anywhere in the file as long is it's within the opening and closing tags of the document. -Dave
there is no way to decide what anomalies will go where. It's totally random...as it should be. As for the ships on the map, you cannot place custom ships with the editor, but if you edit the map in notepad, textpad etc. you can add or change any ships on the map. here's the code for adding a ship: [code="xml"] X Coordinate Y Coo
good work on the ships :D
yeah, you should put your modded customplanets.xml in a mod folder. Following matt's advice should definitely work.
first of all, where is your customplanets.xml located? second of all, by clearing out the raceconfig files, it doesn't mean take them out and put them back, it means to remove them and not put them back! ;) -Dave
[quote who="Lord Doom" reply="5" id="929202"]Don't missunderstand me for me is the work from the programmers of Stardock art to manipulate something what not implementet from stardock is ...like to paint a beart on Mona Lisas face...[/quote] umm...i think the mona lisa would look better with a beard!...time for a new mod! =)
if you don't like the stardock tech editor, you can always download GalCiv2 IDE: http://www.i-mod-productions.com/downloads.php?do=file&id=9&act=down -Dave
the new I-Mod ones will be nice...that is if I ever finish them ^^ -Dave