DSep

DSep

Joined Member # 2872216
52 Posts 699 Replies 1,324 Reputation

The Raiders are back! After many months of inactiveness, i'm back to playing GC2 a bit! Join and now and we can rule the galaxy with an iron fist!...until i steal the fist and sell it...then we'll have to use a wood one! xD Long Live The Raiders! -Dave

66 Replies 217,425 Views

I don't think this problem was always here, but while playing tonight, i went to eat dinner...3 times. each time i came back, i found that when i brought my pc back from screensaver, TA had crashed. i took a look at my debug.err and noticed a 2 things: 1. it seems like it's looking for an EU registration on startup...i don't have EU! 2. "Debug Message: WM_CLOSE message received." <----i didn't tell it to quit. i think the bug is that the game re

3 Replies 4,959 Views

i'm not 100% sure, but i believe it was mentioned somewhere that the hardpoints were totally redone on all of the parts to make them fit together better...i'm not sure though. -Dave

3 Replies 4,728 Views

to remove custom ships go to: my documents/my games/ [DL/DA/TA directory] / ships to remove custom ship templates go to: my documents/my games/ [DL/DA/TA directory] / shiptemplates -Dave

2 Replies 3,381 Views

if you have TA, you can use the tech editor to remove any tech you want. If you don't have TA and still don't want to deal with the xml, you can download GalCiv2 IDE from i-mod-productions.com

4 Replies 3,632 Views

[quote who="WIllythemailboy" reply="3" id="1989048"]That was changed in the 2.0 update, but it required hard coding changes to do it.[/quote] that's interesting...good lord! when was the last time i actually played xD

9 Replies 5,194 Views

it's kind of funny that you ask. I've actually tried this for my mod...but it doesn't work in TA. Apparently when recoding the abilities for TA, something was messed up with the range code and now range penalties have no effect on the game (eventhough they show up in the civ manager). Both Macmatt and I have tried it and i asked kryo about it. -Dave

6 Replies 9,285 Views
Reply to Model Request in Modding

from what i remember, you need to use a multi/sub-object material. only the first 3 materials are used. 1 is for the actual texturing of the piece. 2 and 3 are for the engine color and the race color, but i forget which is which. -Dave

3 Replies 3,703 Views

you can add as many of those as you want anywhere in the file as long is it's within the opening and closing tags of the document. -Dave

4 Replies 2,758 Views

there is no way to decide what anomalies will go where. It's totally random...as it should be. As for the ships on the map, you cannot place custom ships with the editor, but if you edit the map in notepad, textpad etc. you can add or change any ships on the map. here's the code for adding a ship: [code="xml"] X Coordinate Y Coo

4 Replies 2,758 Views

first of all, where is your customplanets.xml located? second of all, by clearing out the raceconfig files, it doesn't mean take them out and put them back, it means to remove them and not put them back! ;) -Dave

12 Replies 7,063 Views

[quote who="Lord Doom" reply="5" id="929202"]Don't missunderstand me for me is the work from the programmers of Stardock art to manipulate something what not implementet from stardock is ...like to paint a beart on Mona Lisas face...[/quote] umm...i think the mona lisa would look better with a beard!...time for a new mod! =)

98 Replies 214,439 Views

if you don't like the stardock tech editor, you can always download GalCiv2 IDE: http://www.i-mod-productions.com/downloads.php?do=file&id=9&act=down -Dave

2 Replies 3,327 Views