DSep

DSep

Joined Member # 2872216
52 Posts 699 Replies 1,324 Reputation
Reply to XML in Modding

if you're already editing an XML file, just save over the original with "Control+S." you don't have to hit "save as" every time you want to save your file.

14 Replies 8,638 Views

Im making hulls for my new mod but i cant figure out how to convert 3dsmax scenes to X files. I also dont know how to make the hadpoints. Please Help!! -Dsep

2 Replies 1,749 Views
Reply to Jagged Knife in Game Talk

i totally agree with you on this one.

6 Replies 5,827 Views

[img]http://www.geocities.com/ddevil212000/ModPage.html?1198206598500[/img] This mod as of now includes: New Techs New Improvements New Races New Political Parties New Invasion Tactics For future releases i am trying to als come out with new weapon models, ship models and A COMPLETELY NEW CAMPAIGN!!! (hopefully. I have sort of started on that part.) If someone wants to supply me with new ship and weapon styles please notify me -Ds

7 Replies 3,511 Views
Reply to Mod Folder in Modding

i have that problem too but i dont pay atentionn to it, as the only mod i use now is the one i'm working on called "the bringers of light

3 Replies 4,144 Views

i'd love to wait but i'm making a mod now and i'm not 100% sure that i'll get TA (eventhough i definately want it) and since the mod's for DA not TA, will the new scenario editor work for it? thanks for responding

5 Replies 2,648 Views

I'm working on a big mod called "The Bringers of Light" and i'm having some trouble with campaign making. When it comes to the Scenarios for the missions, eventhough i have the options in GalCv2IDE set to mod compatible, the only races that show up are the normal ones from the game and like that i can't make it use the new races that i'm adding to my mod. Does anyone know how to make it use Civilizations different from the regular ones?? Does anyone have a tutorial for campaign maki

5 Replies 2,648 Views
Reply to Race Creation in Modding

of course you could. you can add as many bonuses as you want to the parties. just put a space between the different abbilities. If you need to know the ability # for each one check CaryElf's modding guide

21 Replies 12,444 Views
Reply to Race Creation in Modding

[quote]Political parties could use some more variance as well[/quote] Political Parties can be added easily. Just edit the PoliticalParties.xml

21 Replies 12,444 Views

I'm modding and i noticed in CaryElf's modding guide the ship docking starbase module. eventhough it's not used in DA, is it possible to make it work??

2 Replies 2,111 Views

My first beta release will hopefully be within the next month to month and a half. I seriously would like some good ideas for stuff New techs, improvements, Scenarios, Missions, and maybe a really good name for the mod. Stuff like that ok. I would also make new ships and weapons but as of now i dont know how to do that stuff. if some one could help me on that it would be greatly appreciated. Thanx, Dave.

2 Replies 2,103 Views

I'm trying to make a very big mod with a campaign and maps. Which programs can i use for map making? I tried GalCiv2IDE but it doesnt seem to work for mapping. thanxs, dave.

1 Replies 1,540 Views

I'm working on a big mod and i'm wondering if i could possibly be able to make a tech that requires 2 or more preceding techs. This would mean that it connencts 2 branches. is this possible? Please Help Thanx, Dave

5 Replies 4,058 Views

I'm Making pretty big NEW mod and i'm kinda curious, is it possible to create a whole new tech branch. Like a different type of science with a different color. if so, how can i do it and with which programs? please help thanx, dave

5 Replies 2,684 Views

I started modding the game about 1/2 a year ago. just little things. Nothing complicated in the least. Now i'm trying to make a major expansion and i'm just a little confused about the political bonuses. which bonus is 1,2,3,4,5 etc.? if i dont know, how am i supposed to make the bonuses?? it would be helpful if someone could post them. thanx, Dave,

1 Replies 1,282 Views