DSep

DSep

Joined Member # 2872216
52 Posts 699 Replies 1,324 Reputation

does anybody know a good tutorial for making an online forum module? i've been trying to make one for the website of my new mod, "The Bringers of Light" (you can visit the site here [link="http://geocities.com/ddevil212000/modpage"]WWW Link[/link]) any help would be greatly appreciated. -DSep

3 Replies 11,448 Views

with scenarios you cant change the races because it's a [U]scenario[/U] all of the settings are supposed to be predefined. If you want you could download GalCiv2Ide from the i-mod-productions website and make your own scenarios with different amounts of players. it's really easy. -DSep

7 Replies 7,695 Views

[B]12/27/07[/B] the first beta version of "the bringers of light" for DA, version 0.2.1 is available for download at [B]MY SITE ONLY [/B](for now)!! you can find it here:[link="http://geocities.com/ddevil212000/modpage"]WWW Link[/link] when i get up to the 0.7's i'll start releasing it on the Galactic Civilizations II website. work on the campaign and the ship styles have temporarily been stopped. right now i want to concentrate on other elements such as the races, techs and improve

0 Replies 1,333 Views

Come to my new site to download the latest version of my mod NOTE: The site's not completely finished and no downloads or screenshots have been posted yet but they will be in the next few weeks. here's the link:[link="http://geocities.com/ddevil212000/modpage"]WWW Link[/link] -Dsep

7 Replies 3,523 Views

[quote] You should be able to install it through Stardock Central without using the cd. [/quote] don't you need to have it registered at one point first?

5 Replies 2,219 Views

[quote] First: it might be nice if you could eventually create dual type starbases, eg military/economic, particularly if earlier suggestions regarding introducing more starbase types (morale, research, construction) were to be included. I acknowledge that programming the AI and working around balance issues might be a bit of a problem. [/quote] Through modding you could make modules with a kind of bonus and put it on another starbase. for example: influence modules on an e

10 Replies 2,953 Views

[quote]If you're talking about Twilight of the Arnor, that would be because IT'S NOT FINISHED YET.... [/quote] I'm Talking about DA!! not TA! For example: the omega shipyard, Pain amplifiers, artaficial satellites!!! These things all sound pretty cool and that's why i'm enabling them for my new mod. -Dsep

7 Replies 3,789 Views

while looking through the planetary improvements XML file i realized that there were alot of developer notes and ALOT OF UNFINISHED IMPROVEMENTS!! some of them are linked to non-existant techs like "XenoPropaganda" Is this because the developers were lazy or is it for some other reason? i mean it's gotta be kind of easy to just enter the different strings and values for these improvements. then why were they unfinished and left out? -Dsep

7 Replies 3,789 Views

i dont know how those links got posted here but ignore them. they were meant for another thread

8 Replies 3,267 Views

since its not working, here's a link to the picture[link="http://us.share.geocities.com/ddevil212000/bug.bmp"]WWW Link[/link]

8 Replies 3,267 Views

[img]http://us.share.geocities.com/ddevil212000/bug.bmp[/img] hopefully this image worked, sorry the other one didnt. -Dsep

8 Replies 3,267 Views

if you've got an old version of the game, maybe it doesnt work with vista

8 Replies 3,267 Views

[img]C:\Documents and Settings\Dovie\Desktop\bug.bmp[/img] how can it say i get 100 million people if it says i'm killing them in the event???

1 Replies 1,323 Views

[quote]4) AFAIK the game forcibly makes any home system have five planets, so any situation varying from that is likely a bug anyway.[/quote] it's not always a bug. it depends on the map. with a regular one, you're probably right. but with a custom map you can decide on how many planets each system has, so it's possible to have as many (or few) planets in one star system as you want. -Dsep

67 Replies 141,881 Views
Reply to XML in Modding

i like "text pad" best. it works really well and can edit XML with ease. [quote]I also open it after editing it in Internet Explorer to make sure there know mistakes if there is you get a error if you get one you know to go look to see what is wrong some times it is hard to see your error so take your time and try to be careful[/quote] I don't know about you, but considering you only change the values and not the strings themselves, errors shouldn't be a problem. the errors are only

14 Replies 8,657 Views