DSep

DSep

Joined Member # 2872216
52 Posts 699 Replies 1,324 Reputation

if you want each weapon to be a separate file, you must make an xml file with this code: [code="xml"] DisplayName,Description,Model,Thumbnail,Animation,FlavorText0,FlavorText1,FlavorText2,FlavorText3,FlavorText4,FlavorText5 <Trans

10 Replies 40,201 Views

to edit ship modules (including weapons, engines etc.), you must edit the GC2types.xml if you want to increase the amount made from trade routes, make techs that increase "TradeRoutesAbility" -Dave

10 Replies 40,201 Views

look in your default DL mods folder and their should be a folder named "default." copy that folder to whichever mod directory you are using (DL/mods, DA/mods, TA/mods) and rename it to whatever you want your mod to be called. then within that folder there is a file called "ModDescription.xml". Open it in notepad and change these 2 values: [code="xml"] [DESCRIPTION OF

2 Replies 2,883 Views

you could either put it in a new mod directory in galciv2/twilight/mods or in the galciv2/twilight/data/tech trees folder

10 Replies 40,201 Views

Keep up to date on gameplay changes and status updates for TBL, by reading the blog at tbl.impulsedriven.net The beta's release date will be revealed as soon as it is almost certain. EDIT: i'm not sure why posting links doesn't work, but go to tbl.impulsedriven.net anyway ;) -Dave

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It looks like the old not text in the mod selection box bug. Just click around inside the mod selection box and the descriptions for the mod you've selected should appear on the right side.

39 Replies 200,312 Views

to stop the colony rush, just make the colonization module require a tech that the AI has to research. This is done in TBL

14 Replies 11,772 Views

well, a tech with a -100 EconomicsAbility that all races start with, would definitely slow down everyone's economy. [quote]means that is impossible to get a really slow, epic game...[/quote] This isn't true at all. you could make everything more expensive so that 3000bc acts more like 300bc or you could change the layout of the tech tree, so that more advanced techs are much more expensive. thus, slowing down the pace of the game. -Dave

14 Replies 11,772 Views

If that's what you want, my advice is to wait for The Bringers of Light. The plan to is to do exactly as you have stated with weapons. The demo will hopefully be out by sometime this summer. Oh, btw, you can learn more about the mod at tbl.impulsedriven.net or at I-mod-productions.com -Dave

5 Replies 5,279 Views

[quote]Hope you all enjoy it. In fact that is why everyone makes mods, is for the public to enjoy it. I don't claim to design this mod, I just helped bring it together. If anyone can lay claim to a mod, it would be Stardock, since everything is based off their game engine. [/quote] A mod is the property of its creator, so you have no right to STEAL all these peoples' property!

46 Replies 8,629 Views

most of the editors TA shipped with are useless. Just wait for GalCiv2 IDE II. It's compatible with mods for DL, DA, and TA. It works amazingly! ...i think you'd agree zyx ;) -Dave

5 Replies 6,331 Views