gclurk

gclurk

Joined Member # 2865671
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Reply to Apocalypse in AARs

Aug 30,27 Outpost 3- Alan was sitting in his office having just completed final design review of fast frigates that were planned for the next generation of hun

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Reply to Apocalypse in AARs

Thank you for the feedback. Both the kind words AND the complaints. You are right about spelling of Eleys Mue and Korx, mea culpa. Alan, on the other hand, is the Col. Bradley in the DA campaign. My whole intention was to dig a bit deeper into more personal aspects of the story. The game is played at such a vast scale I wandered: "What about the little people (beings)? Do they go to the bathroom? Do they, you know..?". Hence, the connection

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Reply to Apocalypse in AARs

Feb 6,27 Outpost 3 Jack and Alan Bradley were sitting in their favourite starport bar. Jack was in a great mood as he finally got command of TAS Fidelis, Terran Space Force newest pride and joy. Alan was not happy for the s

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Reply to Apocalypse in AARs

Glad you like it so far. Here's some more. Jul 6, 26 Outpost 3 Ellena Whitfield, Director of the Technology Transfer Ministry was grimly staring at the Corx comm codes provided by the TAS Voyager . As if she did not have en

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Reply to Apocalypse in AARs

Chapter 2 Jul 1, 26 Outpost 3 Alan was interrupted in hs work by an urgent comm chime. It was his boss, General Boris Medved. </span

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reposted as reply to chapter 1

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Caveats: I) The following work is based on DA Apocalypse scenario played out to a sucessful conclusion. Extensive head scratching, references to the game log and way too few saves were resorted to in order to stay true to

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My question has to do with game logs (or lack of them). I have tough time remembering exactly what happened after couple of hundred turns. It would be nice to be able to review planet development, ship combat, moves etc. Regards PS I'd also like to suggest that the developers be severely punished for creating such an addictive game . After three weeks of owning it I find that it is consumin

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Agree,"Eyes" are wonderfull. Until you do get them you can also build several "scanner" type ships (speed 5+, good range,full of sensor~ 11+pc), and some interceptors (small hull, speed 7+, attack 1). Several of these are sufficient to picket a DL planet and kill any transports and constructors coming out. Make sure to put on your dancing shoes

3 Replies 3,390 Views