Are you guys psychic? LOL I had been trying something like this manually, using a desktop background that divided my screen up. Needless to say, my clutter outpaced my discipline. Fences came along at a perfect time. Keep up the great work :)
RevTKS
[quote who="Frogboy" reply="14" id="2030940"]The case is really ugly. Unfortunately, all the cases at iBuyPower are ugly.[/quote] Ferrari's don't come in pastel colors...and nobody says they're ugly :) Enjoy your rig and learn to love it for what it is, a benchmark-busting monster. And if someone says it's ugly, they're just mad cuz they had to take a coffee break while their system is trying to compile something. [e digicons]:digichet:[/e]
...that's the bug, it sets the requirement to an invalid choice. Sorry my details were so lacking...but I'm glad to see you got it fixed.
Please forgive my lack of detail here, it's been awhile since I ran across this bug. But, I believe that when creating a custom tech tree, the game breaks the link to a required foundation tech on the first tech in the list. Go back into your editor, and check the first tech (alphabetically listed, I believe) and relink it to the correct pre-requisite tech and you should be ok. I may have the exact details wrong, and a forum search could probably turn up the solution. However, this is
Try right clicking the game and select "Verify Installation". I tried that before going through the whole uninstall to reinstall phase and it said something like "The game wasn't installed correctly, please go download the latest update". The new update showed up moments later. Thanks to DivineWrath for this tip, it worked like a charm. Just thought I'd let others know it worked as well.
Good news...it's working again. I had inadvertently copied some files into the game directory (I was backing up some files and wasn't paying attention, I guess). Anyway, saw the date/time stamp on the files and set them back to original and all was good. Anyway, another problem chalked up to 'end user error.' :)
Not sure if this is the right spot to post this, but I could use some help. I was playing Twilight on an Immense map, as a customized race, nearly 200 turns and the game crashed during a turn. I really didn't think anything of it, but when I went to start a "New" game...the game locks-up and the Windows message asking to 'check for online solutions' or 'close program' comes up. Tried several times and same result. So, I am posting my debug.err for any insights...thanks in advance:
[color="#FFFF00"]Marvin Kosh posted this in another thread: Navigate to My Documents\My Games\GC2Twilight\ and open the Prefs.ini file (it's text, so it'll open in Notepad). Under the Interface heading you should see a line like this: StripComponentsWhenUpgrading=0 If it doesn't exist or the zero is a one, change it.[/color] Hope this helps
[color="#FF0000"]I've scrolled as far down as it'll go.[/color] Well, dang them gremlins...I looked at your screenshot and I feel your pain.
You may have to scroll down a bit, depending on the resolution at which you are playing. It's not very apparent that you can even scroll on some of the menus, but you might want to look to the right side of the screen and see if you have scroll bars or arrows. I didn't know it was there, until I read about it in the forum :) Hope this helps
The option mentioned above is called 'Remove Functional Components...' and you can check/uncheck it to see the designs with/without engines/weapons/modules etc. Also, you may have to scroll down in the menu somewhat to see it...you may not even realize that you could scroll as it is hard to see. So...look to the right side and see if you have scroll arrows or a scroll bar. Secondly, there is a known issue in the auto-designer that allows it to create ships that exceed the space limits f
[color="#00FF00"]3. Launch ship to orbit only works with non military units. and works with military units after there are 3 units in orbit. a. is there a way around this cause I usually want only one or two per planet. and there should be an option on how many military units you want to place in orbit. [/color] Yes, there is an checkbox in the main Options menu that sets the "minimum number of ships in orbit" before an auto-launch occurs. It defaults to three...but you can adjust t
I've been a bit hesitant about OpenOffice.org, but I'm going to give it a shot after this fiasco. You're also right about the ribbon, and office in general, the software continually tries to assert itself regardless of what we want it to do :)
Just wanted to post a snippet I sent to Microsoft. I have gotten spoiled by Stardock and the respectful way they treat their customers. Microsoft Genuine Advantage (DRM from Hell) just cost me a half hour's worth of time just to get a business card template. Anyway, don't know if anyone is interested in my rant aimed at Redmond, but here it is: ______________ To Microsoft - I am SO angry with your validation program. I have an evaluation copy of Word that came with my computer. I get a
This one has been tough for a lot of us to figure out, so don't feel bad. Basically, both parties must have the "Alliance" technology AND the other party has to list you as "Close" in their relations to you. (...Neutral, Warm, Friendly, Close). Until you have become "Close" with the target race, you will not be able to form an Alliance. Hope this helps.
[quote]Ok, that worked. I attached it to the data folder and everything and it works perfectly now.Thanks Rev![/quote] No problem, glad I could help. BTW, don't forget to back up your custom file before you do any updates...I lost about an hours work when I forgot that last time...lol.
I'm not sure if you're using TA, but I'll just go with that. 1. Make sure the PlanetImprovements.xml file is in the directory listed below. (If you're trying to use the Mod folder, might want to get some other input. I have had issues trying to use it. Make sure that you create a backup copy of the file before pasting it here, as this will overwrite the main game file). C:\Program Files\Stardock\TotalGaming\GalCiv2\Twilight\Data\English 2. Make sure that on the improv
[quote]But, lets hope that it doesn't crash the game. So, if I would use "Max AI CPU" I would be careful if I have a 2x1.83 GHz.[/quote] I am running a laptop with a Turion 2 x 1.83GHz processor with no issues using "Force Max CPU for AI." The only issues I *did* have related to video drivers and Kryo got me through that and gave me the heads up on some beta drivers that fixed the issues. Hope this helps.
[quote]One of the devs (not going to drop the name) has said on a few occasions that adding more sliders and options will eventually just make it turn into a huge pile of options and far less game.[/quote] ...then give me 'a huge pile of options' to tinker with. The 'game' will have been finished and available for anyone and everyone who wants to pay and play (including me). I will be able to play the finished and balanced vision of the creators anytime I want. However, it would be nice
[quote]That is because those three sliders are where you put your people you have on the planet. It's not exactly the same as your wish to have them each go to 100% because in your analogy, then if you didn't have 100% in a bar, then you'd have people sitting around eating cake. The current system allocates everyone on the planet as long as that production slider is at 100%.[/quote] I'm not trying to debate whether the sliders represent people, or robots, or giraffes... The s
[quote]Currently in the game, that is not possible and there are perfectly good reasons for the limit.Like the existence of the production slider...[/quote] *sigh* Even with the Production slider at 100%, you cannot max out all three of the other sliders.
[quote]a) Trade goods:Do those contribute to your own civilization if you dont trade them? Do they contribute to everyone who posseses/recieves them?[/quote] Trade goods apply to your civilization only, unless you trade them, and then they apply to you and the other race(s). [quote]b) Espionage:Does the funding one allocates to espionage ONLY influence the rate of Spy-"Spawning"? Doesnt it generally raise the counter-espionage-efforts or the general espionage level on other ra
[color="#48D1CC"]use the map editor and randomize the stuff untill you find whatever setup you like, then ONLY fine tune any PQ you want with the simple clicks of a mouse. It doesn't get any easier than that and your work life will not suffer.[/color] Why would I want to edit a map by hand, when the game can generate a random galaxy? I'm just asking for the ability to provide more parameters on what type of galaxy the game creates. Selecting a few options and letting the computer do the
In response to some of the comments so far: 1. I am not aware of a cheat that circumvents the 20,000bc hard-coded income limit...but I would like to have it as a feature. 2. I am not aware of a cheat that allows us to give the AI a set amount of cash at the start of the game either. I can get cash for myself with a cheat...but I have to use diplomacy to give money, which as you might expect, boosts my standing with other races if I just start handing out cash. Basically, it wo
I just wanted to beg and/or grovel :) for some things for TotA before the 2.0 update is released. Basically, I would like to see the game opened up as much as possible so that it can be customized, tweaked, and/or modded as easily as possible for the upcoming time when we will be left 'on our own' until GalCiv III is released. (The editors you have provided have been a great step towards this end already...thank you!) You guys have created a great game that is deep, complex, and feature r