Thanks for reply. I see I'm at least a level too low. Will take your suggestion.
Ajantaka
I am fairly new to Galactic CivII and would appreciate it if some on the forum would suggest what level to set the intelligence of the Ai at to get a good opponent in wars. On Normal the Ai rarely builds anyting but small ships and mostly keeps these in orbit. More precisely, my question is: I am new to the game and don't want to go to such a high level that I'll get smashed constantly. I should ask, What is the lowest level I can play at and still get reasonably strong op
To Stardock, Very well, I see when I'm licked. But YOU ARE GOING TO MAKE A STRATEGIC LEVEL FANTASY GAME! I have waited so long for this that I will not wail about the lack of ground units in Galactic Civ II. And if your Fantasy game does have good tactical combat, then I can ask for little more. Thank you.
I asked this question in the DA Forum but I want to repeat it here, in much briefer form, in a more general Forum. Why do most all the Strategic Space games, including Galactic Civ II, which is a wonderful game, spend so much tiem and detail on ship to ship combat but make the ground combat so abstract and brief? Could we not at least have distinct army units, that remain in existence until eliminated in combat or disbanded? Units that can be upgraded, gain experience, be
This is my first post on the Galactic Civ Forums. I think the game is, overall, wonderful, a truly superb piece of imaginative game-making. But...ever see a game player without a But... First, my question. There may be exceptions but in the Space Strategy games I have played all spend vast amounts of detail on ship design and combat. Ground Combat though is always treated in a very brief abstracted manner. Why is this? I would bet that the big major