[quote who="Daiwa" reply="5" id="2335767"]If you scroll down on Drudge, there are links to lots of liberal/left blogs & bloggers.[/quote] Really? I never saw that before. Ill have to check it out. -HC
happy.cake132
Thanks, I do normally read the New York Times on and off line. Thats really it. Along with the before-mentioned blog and Drudge Report. -HC
I was recently looking through Drudge and I found that it was wayyyyyy too conservative for me. I need some alternative "Linking Sites" with a different point of view. Looked on blogger, found this: http://thebanneronline.blogspot.com/ Tell Me if you Find more! -HC
Hi, I just got windows vista and tried to install the game. However, it only gets to 38% and then stops installing. I tried putting in the second disk but then it says that I put in the wrong disk. Is there anything that I can do? Thanks
Dont ships do a purple jump when jumping to another star?
"The absence of evidence is not the evidence of absence" "There were some unknown-unknowns that we encountered when we invaded" -Donald Rumsfeld
you should read up on the tutorials in the pinned section, they provide more in-depth explanations.
I just destroy everything and then I am good
Version 0.4 is finished and it is a lot better than 0.1 I have decided not to make the mod just about increasing the number of buildings, but increasing the length and the scope of the games. That is why I have expanded the tech area and I might expand the building part of the game (beyond what was originally planned) With 200 Logistical points I have built around 39 trade ports... and no lag. I will continue to up the number of logistical points. I am looking fo
Only a few artifacts are actually usefull I wouldn't waste my money unless I have loads of it. You should spend your res on ships and structures.
I used 150/200 logistical spots in that picture, and my game was fine. I guess I have to find my limit. Anyway it is moving forward- slowly.
I am in the process of making a new mod that will drasticly increase the number of structures that you can put in orbit and the number of ships that you can build I wont give away too much but I will say that it is balenced. Here is a (bad) picture: Right now I am in version 0.1 and if anyone wants to dow
Oh yeah and also, there is no "Mods" button in the options screen. Is this a normal thing and you just need to enable something or is this a serious problem. I had to create my own mods folder, but in the game there was no mods section.
Thanks, Ill definitely try that. Since xml is in many games that I play I thought that it would be in this one to.
Hey, I am new to the SoaSE forums. I am a pretty good modder for GalCiv2 and I just got this game. When I try to open up an XML file to mod the data inside of it, the file isn't in xml. It is in some other code. In addition, when I download the different forges, the files do not come in a zipped file but in one document. I am running windows vista 64 bit Has anyone ever had this problem and if so, how did you fix it? </
What about civilian ships? Companies for tourism, transport, manufacturing you would have to reseach a tech like "commercialization of space" or somthing but it would massivley increase your economy. You would also have to protect them.
I dont know if anybody knows this yet , but this is how you activate cheats: Create a shortcut to the icon that has crystals on it in the game folder. After the " at the end of the command line (I think that is what it is called) put cheat and start the game normally. Do not link to the icon that has a Terror Star on it. -happy.cake132
Hi, you may remember my tech tree mod (go to page 2 in the library) but, I have a lot of regrets about that. For one, I felt that the costs werent balenced and the details were kind of trashy. That is why I decided to redo the whole thing plus a lot more techs to create version 1.2 I am not doing it in TA as, I felt that it would take to long, and my mod would feel kind of outdated. So it is in DA. this would be version 1.5, there was 3 unsucess
I have just started to make it. You can go on the beginings of it if you want at www.freewebs.com/soase -Matt
Hey, I made a fansite to go with this game. I got just as it came out and I have tried to play it every day. Please check it out, register and leave a suggestion in the forums. The URL is http://www.freewebs.com/soase/index.htm -Thanks for visiting, Happycake 132
You know, there are some programmers who can actually make a machine learn with very complex programming. However, those machines need an enviroment of which to interact but I uess that the enviroment would be the game. If the devs figured out how to do this, then the AI would be much harder to beat. -Matt
Hey, I made a site for all my work, to talk about it and to talk about Gal Civ 2. Please com e down and take a look. The adress is http://hcdevblog.blogspot.com/ . -Matt Note: You can also request mods that I have made before they come out from the blog. More details there.
I submitted the beta test to stardock like two weeks ago. It should be out soon. Today I just finished the semi complete version (No bugs) and that would be out a little bit after or bfore TA comes out. It is not solely ability techs now. I added one new improvement in there for good measure. Now I am working on 1.2 so I will keep you updated at my new developers blog at http://hcdevblog.blogspot.com/
I just need some Ideas.
Hey- I am making a new Tech Tree mod that just modifies the abilitys. I would like some feedback if possibal. Thre will bea at least 20 new techs so, I would like some Ideas. I am hoping to release it within the next few weeks. Thanks- Matt