Simply there was a bug in the code which was removed during the some next update :) I don't know any technical details.
PolarHki
And still the same in 1.8c...
Info sent as requested.
So is anybody going to fix this? Some feedback? I'd like to continue my game...
P.S.: And the same thing happens in 1.8b....
Debug Message: Version v1.80a Dark Avatar last updated on: Fri Oct 19 12:12:47 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 10/22/2007, 15:47:22 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: xxxxxx Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300) Languages: English (Regional Setting: German) System Manufacturer: System
I'm pressing the "turn" botton, and see some of the other Civs' spaceships moving, then it crashes before I can move again. So it crashes while the AI takes the turn of their Civs. - I tried setting all of my ships to "guard/sentry" before, but the state of my ships doesn't seem to affect at all here.
Hi, after downloading version 1.8 and 1.8a, and continuing a saved game, the continued game always crashes to the desktop at the same point. Previously I had no crashes at all with GalCiv2 Dark Avatar. Latest NVIDIA graphics drivers. Cannot see exactly what happens at this point (I think an automated construction ship reaches a starbase), but I could send a save and tell how to reproduce?