MarkWarren

MarkWarren

Joined Member # 2832648
1 Posts 38 Replies 131 Reputation

[quote who="RisingLegend" reply="169" id="2584222"] I want simplicity, yet depth. As I ramble, this is what I really want. This is what dwarf fortress lacks. It has complexity and depth. If we get to a place where things are simple, yet there is great depth then this game will be great. Its extremely hard for simplicity and depth to coexist. What we can agree on is that we want depth in this game. As soon as you focus on making the game "simple enough"

191 Replies 606,202 Views

The game I've played wherein every turn mattered the most was Twilight Imperium, by far. It's a board game, and a rather long one at that. It's somewhat rare to play any more than eight turns, but everyone is composed of several rounds where every player gets a chance to activate a system (it's a sci-fi game) and perform a variety of actions in it. What makes every round in that game as important as it is is two things; first of all, at the end of every turn, victory points are calculated (th

191 Replies 606,202 Views

First of all: I heartily support not having to constantly modify my units or feel that if I just wait for five or ten turns, I'll be almost at a new, better one. I suggest what has been said earlier: Make essential and non-essential gear. Essential gear is the weapons, armor and basic boots. Non-essential is potions, Koladia Leaves, all that stuff. The non-essential gear is churned out at a rate which you can see somewhere. For example, every 2 turns, there's a Potion of Valor ready.

123 Replies 358,498 Views

Beta 0.24 A1 Really weird map. Not only did the fertile lands disappear after I alt-tabbed, this was also one of the areas: The map shows the 'photoshop brush' coastline in a bunch of places, including one where a river ends in half a square of that. Map Random Seed: 1254472638 Debug here.

106 Replies 35,765 Views

Not quite sure, actually. I believe I did, on at least two occasions. Anyway, they respawned instantly, from the very place I killed them, which I haven't experienced before, even when I in other games didn't kill their nests.

2 Replies 1,545 Views

When you've died in the game, hit escape, enter the main menu from there and start a new game, the graphics crash and burn. It all goes fine until the map has to be loaded up, after which there is simply nothing. A white cloud instead of a map. The interface was there, but not the map nor any other graphic representation whatsoever. The debug file ( http://pastebin.com/f80a18b6 ) seems to disagree with the graphics.

2 Replies 1,472 Views

In my latest game, the random monsters respawn constantly. The Debug.err file ( http://pastebin.com/f43e818ad ) looks like this: DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::R

2 Replies 1,545 Views

Hi. I have a stupid problem. I just now pre-ordered and wanted to get into the beta, but I can't find the download in Impulse anywhere. Has the beta closed, or am I just stupid? :)

2 Replies 1,480 Views

You've had trouble, Moosetek? :P I rush to point out, though, that in defense of the marriage thing, the divorce rate being what it is is likely due to Vegas-styled marriages more than decieving partners. I hold my own parents as an example of things that did not go awry. But, because devil's advocate is my self-elected lot in life, I have no intentions of getting married any time soon, as I don't do well in relationships. And now, I believe we were disc

25 Replies 14,232 Views

The computer-generated designs are bigger than the player-generated for reasons I do not quite know/remember. Likely there just needs to be a reason for the computer-ships to not be perfectly obsolete compared to what a the player can do. It all adds up though, as the player can thus stick to creating the special ships. And the fact that you can swindle the AI. Build a ship with a Colony module on it, or Trade or Construction (I do not recall the best one), make sure th

3 Replies 2,815 Views

[quote who="Sarissi" reply="13" id="1949402"]Star Wars is Science Fiction.[/quote] Star Wars is Science Fantasy, fantasy with added technology. It has the classic good/evil theme and magic which are the hallmarks of fantasy. As for epic fantasy: Stephen R: Donaldsons The Chronicles of Thomas Covenant. Those are amazing.

99 Replies 264,787 Views

Just to add a bit to DW's post: When I colonize, I set the starmap to display only planets, not stars. You do that, and you won't have to bother with empty stars. Then I start the colonizing, going for the systems with the more planets first.

15 Replies 16,415 Views

[quote who="Loupdinour" reply="18" id="1960336"]That's when KP shreds a box of tissues just as your sitting down to eat, so you'll get mad, chase him off, leaving your food unattended, so he can steal the salmon from your plate. In game terms, you let the AI colonize for you (you cooking the salmon and placing on table), you make an uber force of a navy to war with them (shredding the tissue box) and you buy all their planets as a peace agreement (eating your food from the plate).[

4,025 Replies 11,839,318 Views

[quote who="KzintiPatriarch" reply="9" id="1957150"]Nice! B5 is my second favorite sci-fi series, after the current BSG, but I dont remember Sebastion....[/quote] BSG is awesome, too! My favorite show is Dexter, though :P Sebastian is from the third season, and he arrives to test Delenn to see if she's worthy to spearhead the prophecies :) He's dressed in this Victorian suit and looks all too awesome :)

4,025 Replies 11,839,318 Views