Hey, I can't seem to get an admin to log me into the star trek total conversion mod site, so I want to get some ideas out here before I forget them. If the modders are reading this, I don't know if these can even be implemented, but I don't think they're as outlandish as some suggestions I've read. These may not be new, but if they're not, well, use your power to ignore them. What about having some script that randomly generates new ships of a particular class, at least for th
Darwyn
Thanks man, good to hear.
Yeah, pretty straight forward: I've always liked the original movies, 2,4 & 6 the best and I'll never quite get my geek on unless I can get a Enterprise refit model. Is it in the mod??? I've started the mod and it's awesome (once you figure out how to build ships, which is not exactly self-evident); but I'm hoping and praying that the constitution class can be upgraded or that the 1701-A somehow becomes available. Can anyone know if I can pit Kirk's last ship against the universe? Like I sai
I just got the star trek total conversion mod, and I'm starting out exploring waiting to build ships. Out of curiosity, I looked at the other races trade screen and saw they have defenders and fighters and a decent array of techs and meanwhile I can't build ANYTHING. What gives? Is there a quick route to building ships that I'm missing? This also means I'm still limited to my two planets because I can't build colony ships. Is this standard, in that fairly noob players like myself