Here is a link to the page for 2.0 of the mod. https://forums.galciv2.com/316741/page/2/#replies The download link worked for me as of today. It's through the I-Mod site here: http://www.i-mod-productions.com/downloads.php?do=file&id=78 But it didn't ask me to register or anything. Just clicked
vince0018
Well they could make it simultaneously turn based. Civ IV/V and Endless Space are doing this. (Technically ES will do this eventually.) And the only multiplayer I play is usually with family members so typically I enjoy more complex and long, drawn-out games.
Well I've been playing with no ability points for any race. I slightly customized all the races to set the political party to what seems to suit that race. So far I've been playing almost constantly and having a blast. I played for at least 10 hours yesterday and at one point after playing for a few hours straight I actually got an out of memory error. I applied a 4GB RAM patch so hopefully that helps. The game I was playing I played on the Metaverse, and it went f
Thank you both for your answers. When that happened where I could get high-end techs quickly was maybe 5 or so months ago, so maybe they've patched it since then. I guess it must have been creativity, because I had chosen that as well as luck. It had seemed odd that creativity and/or luck only cost 1 ability point each, where I think they should cost much more. Anyways now that I know the AI won't automatically get ability points I think I'll cont
I've been playing GalCiv II Ultimate Edition a lot lately, and have a question about the abilities points system that you use to choose extra starting stats. Firstly if you choose your abilities when creating a new game, then randomize the AI players and start the game, will the AI start with no extra abilities? Will you then have that extra advantage over the AI? Secondly, I noticed that the 'Luck' ability, at least I think it'