Desmond Destructo

Desmond Destructo

Joined Member # 2805309
1 Posts 29 Replies 888 Reputation

Iconians I have not observed too much of a problem with. I suppose that they are not frequently major players, but I did see them be strongest once, and they have had important roles occasionally. Certainly better than the Korx, anyway. The Korx I can't really figure out why they are so bad in games. Their abilities are decent, they have no major handicaps that I can think of, and yet they do absolutely terrible in almost every game. It's such a shame, they are an interesting race and trade as a

22 Replies 12,377 Views

This seems like a fine way to present infomation already available in a more convenient form. I support this. I support this defiantly. It is not a large thing, but it would defiantly be nice. Or may I die trying. (sorry, could not help myself)

47 Replies 83,295 Views

1). After you have researched the first level of Terror Stars, you may have a constructor build the base of a terror star. Each additional technology allows another module (maximum five or so, I think). After you have a terror star, it will still be useless for ten turns or so while it becomes operational. After that period, you will have an overpriced, slow-moving weapon that will nonetheless be so awesome that it will allow you to crush your opponent's face underneath your iron heal. "Surrende

6 Replies 12,908 Views

[quote]it's a minor inconvenience that could be easily fixedOh? If it's that easy to program, why don't YOU do it?[/quote] Do not do this. I HATE this argument. No, he does not have to progrm the answer himself in order to have an idea for improving something. There are people who are paid to do this. This is this person giving them a suggestion or request. You can have a political idea without writing legislation yourself. This forum is largely for suggestions and discusiion for and of

26 Replies 22,635 Views

A non-ideal solution to be sure, but I can think of no improvement and it seems that it works for other games. For player-created or player-customized items it would be great if there could be an "accepted balanced list" for custom races, tech trees, maps, etc. One could submit a customized race to Stardock or a community system for approval or rejection on the balanced list, depending on whether or not it is acceptably balanced against other races (using default races as the standard)

8 Replies 18,938 Views

Sorry if I respond to these in no particuar order. Your U.P. idea is quite good, and would almost make it more like Civ 4. Universal Translators would be too early in the game for a major "first to find" event, and it may even matter in that case who goes first as an imbalance. Actually, isn't it possible to start with Universal Translators? In any case, I would recommend Interstellar Governments as an alternative technology, perhaps removing the diplomacy bonus as entry into the U.P.

8 Replies 18,938 Views

Some problems, then: The length of a game of galactic civilizations is prohibitive for a multiplayer session. If one were to have multiple sessions, then organizing and reuniting players would be difficult to, for ten player maps, almost impossible. The length of a turn is prohibitive, as a large amount of the time, up to nine tenths of the time, that one is playing is spent waiting for other players turns. This is even more of an issue when combined with very length

8 Replies 18,938 Views

As a simple answer, it is just an interesting and difficult problem for a game that I enjoy. Although I did not have it in mind, any ideas with broader application to 4X games would be even more interesting.

8 Replies 18,938 Views

I am fairly certain that we have all read the pros and cons of the theoratical presence of multiplayer in Galactic Civilizations 2, and so I won't try to revisit that here. Instead I would to pose the question of, if one were to implement multiplayer, how would one implement it so as to maintain basic gameplay as much as possible without simplifying or "dumbing-down" the gameplay. Diplomacy is a problem, especially the diplomacy skill stat. Players are not bound to make friends or en

8 Replies 18,938 Views

If that is what you refer to then that is simply theft rather than any philosophy of "software should be free in all cases". Software is generally easier to acquire illegally than most other, physical products and there is a perception of lessened criminality as, even if one is indirectly hurting the company by not purchasing the software, no one is being actively denied a product in the same way that stealing a car would deny someone a car. Theft always exists, in every society, time, and produ

49 Replies 158,045 Views

Alfonse, I know that neither group ever said those labels. I am part of the less modular group, I know that I never called anyone anything like that. My point there was simply that the thread was set up in a way that hindered actual debate. For this end I pointed out two extreme examples of what could be said by each group, on par with calling one's opponent Hitler. I was not trying to incite any hostilities, merely make a sarcastic call for more debate and less insult. Sorry if this was unclear

49 Replies 158,045 Views

Um, in the thread that you were referring to no one is complaining about having to pay for software. There were a number of people who, like here, are complaining about these mythical people who refuse to purchase anything, and presumably would simply become homeless from unwillingness to buy a house or pay rent, and would quickly starve from refusal to buy food. There were a number of people, myself included, who dislike the modular content method of distributing software, believing that it is

49 Replies 158,045 Views

AG3, I am not seeing your point as it relates to modular content. In your example the game costs 150$ as opposed to 50$, and people shun it without regard to the enjoyment it brings. Yet this game has a clear pricing scheme (150$ up front) for a complete product. That is perfectly fine, if not a great example of what I would want. This is not to say that releasing a 100$ game and then releasing a 50$ expansion later would be unacceptable, I have nothing against expansion as evidenced by, well, p

207 Replies 491,222 Views

I noticed a reference to Oblivion micro-transactions earlier, and how people would be more accepting of microtransactions if Oblivion had handled downloadable content better. Oblivion did have two expansion, Knights of the Nine and Shivering Isles. They were good expansions. In the interest of fairness I will admit that I did not buy them myself, as my Oblivion disc had somehow become scratched to the point of unreadability, but I have tried them at a friend's house and read reviews. The expansi

207 Replies 491,222 Views

Luck is always a must-have with the Thalans, although one still generally wants to put points into research. I mean, in the early game, unless you spend on research, what else are you going to do? After a point colonization just means economic death. As an aside, what does Luck affect, exactly? I have only put the point into it occasionally, and have never noticed any particular difference.

17 Replies 7,815 Views

If its any sort of consolation, even a medium sized game probably would have lasted several months anyway. Yeah, that...that is not much consolation. ... (awkward pause)...(fake cough)...(more awkward pause).

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Editors. Since the tech editors, tech tree editors, and improvement editors were announced, I have made detailed plans for my own ten civilization galaxy, based on the ten guilds of Ravnica. SO far there seem to be problems with, among other things, differentiation between military and social production in custom improvements. Still hopeful, despite these occasional problems. Perhaps it is time to learn real modding.

26 Replies 28,648 Views

@Willythemailboy As for your first point, the advantage of being more specific in which modules you purchase would be to save money by not purchasing certain modules, as opposed to the expansion mentality of purchasing all of the new features or none, ass the case may be. This advantage would likely be offset by the price disadvantages detailed by Alfonse. Further, I would assume that most people would purchase most of the modules assuming that they don't get too overspecialized. The ga

207 Replies 491,222 Views

@ Alfonse Yes. This. In addition to the competitive play or skill comparison issues, this. Thank you for articulating what I really could not. While the cost difference may not be 90$ worth of modules on top of a 30$ game instead of a 50$ game and a 30$ expansion, there is little incentive for the consumer. If you want to convince people of the value of microtransactions or module downloads, please provide us with a reason why it is good for us. I have bought games from Stardo

207 Replies 491,222 Views

@Draginol Sorry, but this type of statement irks me. Obviously if I don't want to buy something, then I won't. It is a bit condescending to say, well, fine, I will give you the right to not purchase our product. I know that this is probably not what you are saying, but it comes across as very annoying. It would be great for this to turn into an actual debate over methods of distribution, but as it is you seem to be saying "because this is my service, any complaints you have are invalid"

207 Replies 491,222 Views

I generally disagree with the pay for downloadable content/module based game system not for the any problems with its literal definition but with inevitable resulting problems. First of all it can hide the true costs of a product. An expansion costs 25-30$. The features are listed on the box. It is a finished product, so it will reflect all of the features, and will be tested to be at a level of playability and free of bugs enough to be a finished product. The module content system removes

207 Replies 491,222 Views

The constantly growing galaxy sounds incredible awesome and culture could be 75% of currently claimed. Then again, a programmer of that level I am most definitely not, and so I cannot begin to comprehend the difficulties, problems, confusabilities, and possible impossibilities. To aid in the naming of the new super-immense galaxy size: Soul-Crushing Cartographiphical Hitherto Unthinkable (This Galaxy's Size can only be Expressed in terms of Itself)<b

145 Replies 115,516 Views

I am going to have to have a less positive interpretation of these screens. Some of these planetary layout just don't make sense. The economic capital on the starting world is fine, but especially given that it is the Korx I have to wonder why there aren't any other economic buildings there. The Terran planet has conflicting percentage bonuses, especially with the industrial output on a planet with only two other factories. Also, unless the Innovation Complex was in a particularly useful or nece

12 Replies 33,763 Views