I did. I know it's gone somewhat pearshaped but if you take the time to copy/paste my xml into a text editor, and cross reference against my n.b., you'll see I tried Huge and Tiny because I thought that might be a problem. It didn't work. I must be doing something wrong and I'm at a loss to know what. Take for example the suggestion above to give my race a natural miniturization. Whilst I don't want to unbalance things, I tried this anyway and it did not work. I tried shrinking weapon
Aneas
Looks like you lost the off the description closing tag. Hm, I'll check that out but it still doesn't explain why simply modifying the size on existing hulls doesn't work...
Sorry, dunno why it's all multicolored...
[code="xml"] Titan Titan hulls represent the flagships of entire racesDescription> 260 160 4 50 Huge_2 Huge_2 1 SuperHuge 8 HyperDri
That's the point mate, I did. I read that tutorial before attempting to mod and it doesn't cover Hull Sizes. He skips over that part of the tutorial on hulls so that guide doesn't really help me on this issue. Nor do any of the others I've seen. Now I have tried creating a new hull which doesn't show in game, even when I change the required tech two that of a tiny hull, start a new game and research the relevent tech. I also tried to increase an existing hull size but that doesn't work
I don't want to unbalance the game, I just want to introduce new hull sizes for my own personal pleasure (I'm not a "professional" modder). So what are the other entries I have to use, please? I can't find anything in the tutorials that covers this specific type of modification.
If you changed the timy hull for, say, the Terran ship style, but were playing with the Drengin ship style, your change would not have shown up for you. You can alter the available hull size by modding your miniaturization, or by changing the sizes of particular hulls. But you have to make sure that you are using the style of hull that you mod if you mod the hull size directly. The actual hardpoints, which as Kryo said are the red arrows on the hulls
Nope, I mean the amount of weapons/modules one can fit to a model. I assumed it was the line that says "size" since, for example, a Tiny hull size is 16 (as in I can fit 16 points of weaponary, defence and/or engines). So I changed it to 26 as a test but upon starting a new game the size of a tiny hull was still 16. In order to create new hull sizes, I need to be able to change the size of the hull. Does this make more sense?
I've read a guide on ship modding but I can't seem to alter the number of hard points on any ship. What's the line this data is contained in, please?