I hope you realize that in DA (NOT DL!) the maximum, fully planet-formed PQ of a base PQ8 planet is PQ11. The max developed PQ of a standard PQ4 is either PQ13 or PQ16 (there is a random variation). The max developed PQ of a standard PQ3 is either PQ9, PQ12, or PQ18. The max developed PQ of a standard PQ1 is PQ19. A galaxy full of base PQ8+ planets is not necessarily a bargain under the latest game engine. drrider <br/
Valrith
The range of PQs that can spawn randomly is set in the game's code, and thus can't be modded, AFAIK. Hmm...as a game developer myself, I'm very surprised that's not a moddable process. I flat out detest the way AI's flood my internal sphere of influence with colonies on PQ 1 to 3 worlds, leaving me with dozens of worthless bases after they come over to the dark side. While Influence certainly shouldn't keep other's ships from ente
Hate bumping old threads, but after an hour+ of searching I've not found any direct information on changing the PQ's of randomly generated planets. I want to go further than the original poster--I like large/huge galaxies, but hate 200+ PQ 4 worlds. I'd much rather be able to set worlds dispersion to rare, but know that if a world is habitable, it's going to be a minimum of PQ 8 or so. I've messed around with PlanetDescriptions.xml, setting the bottom range of the