Valrith

Valrith

Joined Member # 2788315
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I hope you realize that in DA (NOT DL!) the maximum, fully planet-formed PQ of a base PQ8 planet is PQ11. The max developed PQ of a standard PQ4 is either PQ13 or PQ16 (there is a random variation). The max developed PQ of a standard PQ3 is either PQ9, PQ12, or PQ18. The max developed PQ of a standard PQ1 is PQ19. A galaxy full of base PQ8+ planets is not necessarily a bargain under the latest game engine. drrider <br/

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The range of PQs that can spawn randomly is set in the game's code, and thus can't be modded, AFAIK. Hmm...as a game developer myself, I'm very surprised that's not a moddable process. I flat out detest the way AI's flood my internal sphere of influence with colonies on PQ 1 to 3 worlds, leaving me with dozens of worthless bases after they come over to the dark side. While Influence certainly shouldn't keep other's ships from ente

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Hate bumping old threads, but after an hour+ of searching I've not found any direct information on changing the PQ's of randomly generated planets. I want to go further than the original poster--I like large/huge galaxies, but hate 200+ PQ 4 worlds. I'd much rather be able to set worlds dispersion to rare, but know that if a world is habitable, it's going to be a minimum of PQ 8 or so. I've messed around with PlanetDescriptions.xml, setting the bottom range of the

7 Replies 6,285 Views