That was a really fun read. Two thumbs way, way up (TM).
Doktor Teufel
Just a few quick questions, here. (P.S.: I'm playing the latest build of Dark Avatar). Firstly, is it just my perception, or do the Yor start off with significantly more powerful bonuses (and better techs, too) than any other race? Most noticeably, they begin with Ion Drives and Stellar Cartography, two key elements in the "colony land-grab" tactic when beginning a game (I'm sure you vets know all of that, though). Also, do the extra five ability points you get when creating a
[quote=Gui-Jay]1- Create a custom "Fast" colony ship. Cargo hull, ramp up on engines and some sensors (to find those cool planets)[/quote] I'm not sure I understand how this "fast colony ship" thing is supposed to work. I haven't even played through a whole game of GalCiv2 yet, but I have read the manual, done all the tutorials, and read lots of forum posts (including this one). When I go to make a custom colony ship, I have 60 total units of space to work with. The Colony module