Eve is a really lame game, I'd strongly suggest anyone who isn't playing it to not play it, and anyone who is paying for it to stop. CCP is corrupt and their too many scammers besides CCP, the game is extremely boring (mining/mission hunting/etc), and you can easily lose months of work in a few minutes because of constant scammers who prey on those who don't know the latest tricks. CCP is the company running Eve Online, and the fact that they play in the game and give themselves huge b
blackcat35
actually you get the ability to see where they are going with low level of espionage. I know this because in the game I'm still playing ( should make an AAR of it), I've only reached medium levels on all but two of the races still alive. Which means I don't have high or advanced on any of them....yet I do have Eyes of the Universe and knowing where their target is (shows a dotted line where they want to go) and it does help alot in making sure I am able to cut them off and destroy them....<br
In many of my games ship level wasn’t very critical since all it did was increase hit points, and not that much either. However, in my last game the AI seemed to be stuck technologically. There was no incentive for me to upgrade my weapons, so I had medium hull ships running around as my primary ships with 12/0/0 attack and 0/6/0 defense the whole game (7+ years). Many of the battles were somewhat even, and by the end I had quite a few med hulls that were Leve
actually found out you cannot auto repair ships by upgrading to itself, has to actually be an upgrade....it won't take if its repairing to the same type of ship unfortunately....
your right mumble, appearantly its not possible except from cheating to raise that PQ racial ability above 40%.... I have a game that I've been playing for awhile on normal difficulty, that is a metaverse game, it has 900+ planets. Its a real pain to play, and its going to take forever to complete it still.....I actually was looking for a way to end it faster, like thru an alliance win or influence win.... I really hope I don't after all this time get a cheat flag when I try t
I had more problems with my gigantic game, but what I did was expand my virtual memory to 1024-4096 gig, (using hard drive space), since I only have 512 K memory....also when I'm playing I cut off the internet completely, and 3rd thing I do is save every single turn....(name I use is the game date, so name will always be different for each turn saved)..... The problem I had was I crashed and burned after playing like 8 hours, and didn't have a save, which was very frustrating.... <b
I had a problem with typing in names of a planet for awhile, there was something wrong with the typing interface, but it eventually corrected itself.... I think I was having trouble what to click on to begin the typing .....so I have experienced this myself, even after I had done this stuff already...I figured it out though or the next load solved it.... I think it was me, not the game..... the problem I had was a renamed a planet blank (enter), which made it extremel
oh, another option with starport on every planet is that you can build smaller ships even if its not a major manufacturing planet, like transports, to help in war efforts... imagine if you had only 10 planets with 5 starports, and another civ with 10 planets and 10 starports, everything else being even, the civ with 10 starports has the advantage.... also, starports are easy to build and maintain (low production points/costs). You can also build starports at buy price in an em
i personally only build star ports on level 9 or higher planets, and only on 50% of those. the rest i dedicate to reasearch or economy. for economy planets, i build one factory, 1-2 farms, 2-4 entertaiment centers, and the rest markets. dont forget to set focus to social for that planet. for reasearch planets i biuld 2 factories, and the rest reasearch centers. i normally have about 2 econ planets for every reasearch planet. though i must confess i havent tried anythin
Did you know you can design tiny ships for cheaper transports,colony ships... if you want one with engines, you can use smalls for that. You'll save production time and money if your just buying them outright designing your own ships...... if your civ doesn't have the room in a tiny then you might have to work up minituarization firs....
1) Did you know that you can use planets to speed you along to your destination, if your planet is between you and where you wnat to go, you can orbit the planet, and then go to the other side of the planet using L for launch in direction you want to go, thus saving you travel time....this can help you save weeks in travel time.....you should do these types of manuveurs after all other ship movement though, since its a pain to jump into a planet only to be whisked to another ship when you still
nothing wrong with how miniaturization works as is. Instead of them constantly changing sizes on items, they add to the overall hull, which effectively means you can add more stuff to them as you progress down the miniaturization line.... Its not a huge progression, but there is a definite difference, and your ships will be tougher than the enemies generally if you have them beat on minituarization, even if you have the same tech in weapons/armor....because you can put more stuff in yo
the most critical thing to any new colony is a starport if you plan to build ships, and really every planet unless its unreachable should have a starport, and a manufacturing/production type building, at least one, preferably two.... When you start out you probably should build just one and then build a xeno lab ( or similiar building), and the third should be an economics type building, so you can at least cover some of the costs of what you just built.... for every two buildings you
yea, I had that happen several times, stopped doing intelligence on ships because of it.... I recently crashed after many many turns and didn't save before the crash, lost about 8 hours of play, kind of took the wind out of my sails.... memory program I had running didn't stop the crash.....
what exactly does counter-espionage do? being able to place one tile per city seems a high cost for preventing espionage....
in the AAR I'm playing, pretty epic, I declared war on the antarrens and was planning on wiping them off the map, taking their territory, when I declared war, I guess I did it wrong. I attacked a ship without clearing the research treaty I had first with them (formally declaring war), so got huge minuses to all further diplomatic endevours from that point on. When I declared war, my two other neighbors also joined the fight, but I was fine fighting all 3.... In the end Antarrens were
I don't think he started that big....my current game is gigantic abundant, there are 1000 planets already colonized at this point in the game, many still haven't been colonized (seriously)..... its definitely tedious, I have effectively won the game, but am probably about only a third of conquering the entire galaxy at this point.... well, its not a definite win, I might lose a few planets to the dregin, I have so many planets its hard to defend them all, but seriously, when yo
I believe production cost is how much your paying, so whatever your economy can afford, that is what you should run, 100% as soon as you can afford it really....
wow, great info, very useful to make those ships you want to use in all your games over and over.....
there is a way to circumvent this definite memory leak, I'm using cachemanxp and helps immeasurably on gigantic maps to not crash..... someone said to set one of the parameters to 200 to get it to work properly...do a search on it on the forums to find exactly the info properly....
my first metaverse game I turned off flipping, because it bugged me so much in GalCiv 1, makes it much harder to fight when work hard to capture a third of the galaxy and everyone gifts their civ to one computer, just after you take a few planets from them, and thus you end up with someone tougher than you, just seems to cheesy to me. :0 I've been leaving the minors in place mostly, because I don't want to destroy them before taking their place holding spots for morale, military, influ
there is a definite memory leak, but I use cachemanXP (mentioned in the forums here for gigantic maps), and that pretty much for me fixxes the game in the interim while I wait for stardock to find the memory leak if they ever do......
Remember, the base colony can produce 24 of everything. I have had bank worlds, for instance, where I never built a research building, but built a research coordination center. While that might be less of an increase in TOTAL rp produced at the planet, I still see an increase, and the increased production is only half cost. I don't necessarily do this often, it depends on my cash situation and the tiles on the planet, etc. But it is a workable strategy. The fu
The only thing that has to do with our elections in 2008 is the timetable that the democrats want. All troops out near septemeber of 2008. Just close enough for them to say how they brougt our troops home but not enough time to see the devestaion that will bring. Well, anything to win an election i guess. The devestaion they will blame on bush, and not their continued tactic of run when it doent look good. the same mess but on a larger scale that Somalia was in eve
Marcus, your theory is very interesting. I find it hard to believe that Republicans in the US, besides those few in the administration now, will keep supporting the war for much longer. And it has everything to do with the elections in 2008. I wish I didn't think like this. I would love to believe in a overriding western humanitarianism defining our nations role but sadly the facts seem to belie this. I am not certain whethe