PhxShockr

PhxShockr

Joined Member # 2741691
0 Posts 2 Replies 40 Reputation

I've posted on another thread about MP incorporation. So I'll keep it brief here. I'd pay hard cash for a MP release of some kind. Collective turn system (all take turn 1 at the same time, then all move to 2) Do not 'balance' things for MP. We really don't need to change the stats for MP. Don't remove the fluff. People who play this do so because of the detail and depth. I'll be playing on a LAN with friends or my brother. I see no need for a matching type serv

108 Replies 297,450 Views

First post, and I have to post it here. Ok, so I'm not going to sway any votes I'm sure. As Neuffy said, multiplayer shouldn't be about cutting down on the content of the game. I would kill to start a weekend game of this with my brother or workmates. Unlike other MP-centric games, GC2 wouldn't require 'balancing', it certainly doesn't need to be streamlined for optimal game speed. This isn't a twitch game, it's a strategy game. Keep ALL the features in it. I'm sure that anyon

616 Replies 3,183,038 Views