one more thing for my tech research mod...once a tech finishes, the player is brought back to the tech select screen. The percentages will recalculate automatically based on the remaining number of techs currently being researched, each tech selected getting an even percentage by default. This prompts the player to reassign priorities (which the player will have to do if they want to keep the same percentages for projects in the background). I don't know if being able to "lock" percentages wo
Kevin_Kitts
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okay, here's a useful small mod. The tech tree is a bit too wide for me. It takes me forever to get to useful technologies (particularly terraforming techs) while trying to keep up with the Jones' next door military-wise. There are so many military techs (and techs in general) that even at 1-2 turns per tech, I can spend forever on military techs alone. So, what would be nice would be to mod the tech research screen so that you (and maybe even the AI players) can research multiple techs at t
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