This is the reason I put stars down as scattered, because otherwise this happened too often for my liking.
Mattdoommaster
Strange, I never seem to have a problem with the Thalans. Its usually the Korath or the Iconians that are the problem.
[quote who="GW Swicord" reply="8" id="2191991"] Quoting rls669, reply 7Choosing good can be worthwhile, especially with the Drath and Altarian tech trees. But since you can buy your alignment there's really no reason beyond roleplaying to forego the evil random and colonization event bonuses. There's that time between getting a 'leaning to evil' rep and when you finally get Xeno Ethics--that can affect AI attitudes to you a bit. Evil Genius, there are alignment-depe
Are you saying you attack with 16000 troops or 8000 listed? Either way, halving advantage or not, that just isn't viable as part of a larger campaign. You'd be tooling around for hundreds of turns before taking out a single enemy capable of putting up a fight.
That's awesome. I would have shit myself if I saw that happen in my game :-)
[quote who="Extant Faora" reply="8" id="2061841"]It doesn't really make any differance to me. My treasury is usually in the Trillions, and I'm making Millions of BC's per turn.[/quote] Talk about stroking your e-peen. Anyway, dealing with pirates - if you can build ultra-fast troop transports, then you can conquer a galaxy with pirates in it in no time at all. The pirate ships usually are pretty slow, and once they've destroyed everything in space, you can just dick
One other thing to remember when colonizing - while its often useful to pick up those low PQ planets, it can be more effective to just culture-flip them if they're near another, decent world. The best example is the low-PQ planet that accompanies the homeworld of many races. Flipping that thing is easy as pie, and you save a colony ship by not colonizing it.
[quote who="Phaedyme" reply="3" id="2181081"]smithsm1984, You should check out this discussion about the economics in Elemental for some...well, I guess ideas about how Brad's rethinking 4x economics in general. It's pretty focused toward Elemental, but has ideas that may very well see expansion in GalCiv 3.[/quote] Ah, now thats a good read.
I was really excited about this, and then I remembered I only play in the strategic view anyway.
Dreadlords are always hit-or-miss. Sometimes they seem to become really powerful. Sometimes they'll just stew on their homeworld until you stomp them. I have no idea what makes them choose one over the other.
[quote quoting="post"] heya fellas, My question pertains to the valididty of colonizing planets under level 5 or 4. When i ususally see systems with lvl 4 or lower planets i tend to just ignore them and keep going untill i find somethign higher. Is my strategy retarded? should i be colonizing every single planet i come across? [/quote] During your colony phase its best to focus on higher quality planets if possible. If you've got your choice bet
In Brad's interview with Three Moves Ahead he seemed to indicate that they were going to overhaul the economic system whenever they get around to Galciv 3. In fact he seemed to say the were going to throw the whole thing out (paraphrasing). That was interesting to hear...it was sort of an aside to the main conversation, so I don't know how serious it was.
[quote who="Zyxpsilon" reply="7" id="2180993"] But the race declared war on me, not the other way around, and when I opened the trade screens of my allies and clicked on "attack", the race I was at war with wasn't even on the list. Has it ever occured to you that maybe, THEY have no contact with that race but you do? [/quote] This is a likely anwser to the problem. AI races can go a surprisingly long time without discovering each other. There also seem to be strange occ