[quote who="Horemvore" reply="29" id="3734390"] Quoting PUREVENOM, reply 27 Tried again. The file name that I am getting is (UCP_1.18.rar) once extracted, I get a GFX folder with the STGradientMap and STGradientMapLights. SOmeone else reported a similar issue with winrar, they used 7-zip in th
PUREVENOM
[quote who="AegisWolf78" reply="2" id="3734120"]I'm working to add it in the first update of the mod (alongside various bug fixes), so stay tuned. [e digicons]:)[/e] [/quote]Well then I'll have to stay subscribed to your thread awaiting eagerly.
Tried again. The file name that I am getting is (UCP_1.18.rar) once extracted, I get a GFX folder with the STGradientMap and STGradientMapLights.
[quote who="Horemvore" reply="24" id="3734166"] This contains all my works to date. Treaties will work without crusade, Diplomacy might, but I doubt it. [/quote]Only got Gradient Maps from the link.
I have all the DLC except for Crusade, will this mod work for me? Also, what about the Cosmetic diplomacy mod?
Any chance on adding the ability to select these ship designs as a Ship Style in the Civilization Builder menu?
Good idea, I'll take a look at that. I'm also thinking I need to look at the tech tree's too.
So I made an overpowered custom race quite awhile back, took a break from playing for awhile, came back, started evolving my custom race some more, and broke it. Try as I might, I cannot find what or where is causing the problem. it started to CTD during the galaxy generation load screen. I sifted through a dozen xml files looking for errors, but found none. So in all my stupidity, updated my game to the latest version and bought the Intrigue DLC. (I have all the DLC except for Crusade), Anyw
[quote who="GalCivius" reply="1" id="3674701"] Just curious - does "re-bink" mean your version of the RAD tools does support .bk2? My understanding from earlier threads was that this format is not available publicly, only for devs (but, as a workaround ppl found they could just rename bik into .bk2 to get it to work in GC III) Just wondering if we can really do .bk2 vids now. [/quote]Renaming to .bk2, and then binkin
Few more ideas added.
That would be nice to have. I'll add it to my list as well.
[quote quoting="post"]Just looking for input now. Anyone interested in this or should I just wait for a potential GalCiv4? [/quote] Always interested in more modding tools!
disregard - please delete post EDIT: Would like to add the ability to delete my own posts in the forum to the wish list for instances just like this. [e digicons]:S[/e]
disregard - please delete post
disregard - please delete post
[quote who="admiralWillyWilber" reply="22" id="3673213"] Not just giving a choice of four biochemestries on the custom faction, but more possibilities.[/quote]Not sure what you mean here?
Great idea adding this to the BoL, makes this improvement much more valuable.
Definitely something we need
Got my Founders Badge for Star Control!!! Dumb question, how do I make it show up in my posts?
That's Awesome! The Kol was my favorite too. I had even redesigned it a little and had a friend do the modelling for me. Would you consider printing and selling some Kol models?
Nice work! Will have to give this a try.
[quote who="Franco fx" reply="2" id="3673778"] Maybe that would work. I always applied the mod to nav sensors only and I never used nav sensors for anything but a sensor boat in the early game. I don't want the sensor power to apply to all ships. If that can be done it will be fine. I had always worked with the ship component sensor range. This has been changed to sensor power and increasing the number seems to have no affect. I am not that good at modding so I could be missin
I haven't tried to make any new sensor components yet, but I have added increased sensor power as a Tech Stat, and it worked with noticeable results. Doing it this way does of course increase the sensor power for all of your ships. Are you specifically looking for it to be as a new ship component?
If you need some help, you can email me your files and I'll take a look at them for you.
[quote who="Lucky_Jack" reply="4" id="3673508"] I don't find any one of them more important than the others. If I were to concentrate on obtaining only one of them from the other factions which one I would go after would be more of a game by game decision. Come to think of it, it would be more of a changing decision based on how any particular game was progressing. Hence: I have to wonder why you ask this question. If you are proposing a change to the game mechanics