Figured it out the hard way. After reinstalling a 2nd time (and having to reinstall stardock central again before it would see the beta patch) I ended up with the same thing (blank buttons, etc.) Restarting the computer did fix it however (woulda been nice if it had prompted to restart, or if it at least told you to restart (if it did i musta missed it somewhere)). That seems to have fixed it though, was able to start a new Metaverse game finally. Thanks for the help.
Dragynrain
Okay I uninstalled the game. Re-installed the game. Started up Stardock Central and it refused to see the Beta versions as available for me to patch. So I tried the refresh XML thing, and that still didn't help. So I uninstalled Stardock Central, re-installed Stardock Central and then it finally let me patch to beta 3 again. Installed the patch, started up Dark Avatar, and all of the buttons on the menus are blank. Knowing the interface, I was able to start a new metaverse game, but tons of text
Well what's weird is that I can create a new non-metaverse game and it works fine. I would assume metaverse games and non-metaverse games use the same files. I'll try reinstalling though and see if that helps.
Finished my last game and it didn't submit to the Metaverse for some reason. Tried starting a new metaverse game, and it crashes on the load screen (after picking galaxy size, races, etc.) Does it every time I start a new metaverse game. Starting a new non-metaverse game works fine. Running the latest Beta 3 from Stardock Central. Is it not supposed to be used on the Metaverse? Debug.err follows: Debug Message: Version v1.50x3 Dark Avatar last updated on: Mon Mar 12 18:37:
There's a lot of great ideas and suggestions in this thread! The one most important thing I want to see in 1.6 is going back to the offline patch model where we don't need an internet connected machine to patch (or have to archive the game over and over every patch).
Twice now during Campaign Missions, I've loaded a quick save game and had every single one of my ships thats not orbiting a planet, all fly to the destination of my mining ship thats set on auto mining. Haven't been able to reliably duplicate the bug so far. But somehow the mining ship's autopilot destination seems to get set for every ship thats not orbiting a planet. Its rather frustrating trying to figure out what the proper destination is for 40 different ships. Not to mention noti
Minor bug but annoying if you don't realize its there. Easy to reproduce. Try to buy the first factory on a planet as the Thalans (Super Hive) and it costs 690 BC. Set the first factory to build, THEN try to buy the factory on the same turn and it only costs about 140 BC. The bug is that it should cost 140 BC to buy in the first place because of the Thalan Super Hive ability to build factories at 25% cost, but that ability apparently isn't taken into account until yo