Roxlimn

Roxlimn

Joined Member # 2680808
3 Posts 211 Replies 374 Reputation

Certainly, it depends on the situation at hand. I can imagine a situation in which a 1 in each defense is great - essentially 2 defense across the board, which is a sound investment if versatility is your game. It's a pretty fine line, though. Once you're getting 4 of one type defense, the off-type becomes 2 - the performance is better than 1 of each type for a 1 defense point requirement.

9 Replies 32,194 Views

Mark Warren: The analysis you read last year was incomplete. Generally speaking, it doesn't make sense to invest in mediocre and specifically off-type defenses. It's not really that simple a conclusion, though. When the defenses you research are on-type, which is assured if you're researching to counter a specific civ's weaponry, then they're both cheap and effective. In particular, large enough defenses of the a

9 Replies 32,194 Views

I just recently acquired Twilight of the Arnor and played through as Terran, primarily because it was the most familiar tech tree. I like the fact that you now have incentives to diversify your fleet content. In DA, it was simply either all-attack fleets or hyper-defense SuperShip. This time, there are many ways to construct your fleet. More importantly, you now have reasons to build Small and Tiny hulled ships without additional Engines as firepower e

32 Replies 29,101 Views

I have to agree. The spies are better the new way. In the old method, all you got was information and tech, and there was [i]NO[/i] way to defend yourself. You didn't even know how badly off you were. Now that you can know (for nothing), it's worse? That said, I have some issues with it myself. I think generic information about planets and civs should be easier to come by, especially if you're on friendly or better terms with that civ.&nbsp

84 Replies 67,478 Views

Don't feel dumb. You're only stupid if you don't ask questions. Money in the game is generated from taxes, which is taken from population. Taking over planets militarily kills your population, so it kills your income, too. Furthermore, all new buildings in newly taken planets begin charging maintenance and production costs immediately so that tends to tank your income as well.

4 Replies 6,849 Views

Perhaps you simply need to play the more social games. Starcraft DotA is eminently social - it can't NOT be. There's simply not as much fun playing against people you don't know or won't see or talk to. Half the fun is getting together before and dissecting game events afterwards over snacks. Counterstrike played casually in a shop is also very social. Everything you've leveled at videogames, in fact, should more correctly be leveled against the Internet. When video games were in a

193 Replies 122,457 Views

I've heard that the increased capability Generation I has for computer operation grants them a significant advantage in operating unmanned vehicles - the new mode of warfare for the new century, so if nothing else, video games helps the new generation kill other people with greater facility. It's also supposed to aid in learning the controls for laparoscopic surgery, robotic surgery, operating robots in industry like engineering and construction and surprisingly driving, though I have s

193 Replies 122,457 Views

Technically, in terms of serving God and being saved and all, even work is ultimately pointless, since everything on Earth is destined to fall by the wayside and not matter. All that matters is one's relationship with God, so why work? Work is a waste of time and a dangerous distraction - the Bible clearly says that listening to the word of God is more important than petty industry. So why even bother working, right? Ultimately, it's all pointless. Of course, it's not that s

193 Replies 122,457 Views

I think that once Starbases have been modified to act like planets accepting resource beams from other planets, then modding them to also accept Starbase and Asteriod input would then be easy. Just add additional targeting lines. Modules are nothing more than "buildings" There are predetermined "slots" for every kind of Starbase so no random squares, and upgrading them to the next tech level can be made automatic, like planet queues and buildings. Presumably, a Starbase Governor can

26 Replies 15,460 Views

Seconded. The devs don't often get this kind of positive feedback going on, so you also have my thanks for supporting Stardock. I'm not a Stardock guy, but I'm sure they'll appreciate it, and anything that improves their morale is a good thing - it allows us to demand more material in the updates. Bwahahaha!!! Milk the Stardock population to 70% morale rating!

14 Replies 18,417 Views

More growth. If your population is already maxxed in your home colonies (and they ought to be for most planets) transporting colonists to new planets effectively doubles your growth rate. Moreover, getting colonies past the critical 1 B population mark is often key - using new people to help get the 1B base off the ground is faster than if you just leave the planet to itself.

12 Replies 7,560 Views

Always keep your economy balanced. Stock Markets are really fast to build later in the game, so stocking up planets to pay for new planets should be a cinch if you know what to do and if you're paying attention. If you've got even the minimum amount of spying, you should be able to see the targeted planet's spending if you click on it - this will allow you to ready planets in your main colonies to convert into economic planets once the new planet is taken.

12 Replies 7,560 Views

I actually like the Jagged Knife Event, especially on the higher difficulty settings. It gives me a foothold on increasing my military without waging war on any other Civ except the Jagged Knife. You DO keep your main fleets and billions upon billions of standing troops off-planet, right? The Jagged Knife allows you to easily retake your own planets assuming you have a ready supply of troops (and you should), then go on to take a good chunk of everyone else's planets without war.

48 Replies 22,933 Views
Reply to The wii wtf in Off-Topic

No problems with the controls here, either. There's a bunch of great games for the Wii, especially if you have a wide range of game appreciation (and if you just got one). I just got through with Wind Waker and Twilight Princess and I'm now plowing through Radiant Dawn. I haven't even gotten to the sport and fighting games, not to mention the FPSs like Metroid 3: Corruption. There's a bunch of nice games coming up this year as well. What bothers me is that practicall

10 Replies 18,662 Views

Zerg unstoppable? Fielding in so many Overlords that your enemy can't target? What the heck? That's brainless stuff. If you play an enemy worth fighting, you'd think twice about getting those Overlords in there. Heck, you might not even HAVE Overlords to make units with - that's classic, relentless Overlord hunting. Carriers? From Protoss? Spore Colonies 8 and 9 deep? Yow. If you tried that against a decent player, you'd get beaten to a bloody pulp. Carriers are usable

132 Replies 107,007 Views

To be perfectly fair, there's a certain kind of skill and type-limit to the kind of shenanigans you could pull in SC. Past a certain skill level in the newbie, rushing said newbie with SCVs ceases to be effective.

132 Replies 107,007 Views

It seems to me that the majority of posters who comment negatively about Starcraft don't even know how to play it to any average competency. You can't possibly fault other people's perception of a game ("over-rated") if you can't even play with the small boys, let alone the big boys. Do the graphics suck? For a 10 year old game, no. In fact, the art direction and graphical focus was pretty good for its time. It made the units appear distinct, and the colors were spot-on for spo

132 Replies 107,007 Views

The reason I don't much miss a build queue is because DA military action is unlike most other TBS games like Civ IV where having a build queue is rather elementary. The reason is twofold: 1. Ship designs are individualized. This means that you have as many as 4 or 5 different ship designs per enemy Civ and each other these require constant updating. It would actually be a pain to have to update your queues every time you get a relevant tech. In Civ, the units are pre-designe

9 Replies 7,517 Views

Due to the Ship Naming algorithm, it's probably best to preface every ship name with a race specific initial, like "KX" for Korx or something. That way, you can name all your first Mediums "Frigate type-XXXX" and still not overwrite something.

52 Replies 43,810 Views

[b]Advalary:[/b] That's strange. I have the completely opposite experience. I usually scout out enemy tech investments and ship outfitting - then I make ship designs tailor-made to overkill theirs. They try to change up, but it rarely matters.

38 Replies 26,330 Views

Depends on the game state. Many factors to consider, as posted. In DA, there are other factors. 1. First consideration should always be your economy: can you sustain the planet until it becomes profitable? If not, grab the resource - no upkeep, immediate returns. 2. Second consideration is your current influence rating in that sector. If you have strong influence already (such as your home system), then there's no rush colonizing the planet. By all means let your enemies t

12 Replies 6,798 Views

I agree. The Governor controls for controlling galaxy-wide ship production is way more useful than a build queue.

9 Replies 7,517 Views

On some level, upgarading ships in a starport wouldn't make sense. Technically, starports are planetside facilities where ship parts are made. Once made, they get launched and stay launched for the remainder of their life cycles. You upgrade them by paying for crew to go into orbit and make the necessary upgrades spaceside. It makes more sense, actually, to have them repaired and upgraded at a military starbase. Did you know? Ships get upgraded faster if they're near a plan

14 Replies 11,088 Views