Since the other thread was closed because of a few people who dont seem to like frogboy, I guess i'll just start a new one here. I am currently trying to update the techtree info to more accurately reflect what the techs actually do. (btw frogboy, did you ever get an answer from your team?) Some questions about how i should do this... I'm wondering about where to explain things such as AIvalue. Should i just put it in one of the descriptions (if so which one), or in all of the
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i stand corrected, an error was pointed out to me. "Hyperdrive used immense amounts of energy in order to slightly warp space to make a 10 million mile trip seem the same as taking a one light year trip." This is either backwards or you shuld take out the light year part, its the same as saying "to make a [53.8 second] trip seem the same as taking a one year trip" Im also wondering about where to explain things such as AIvalue. Should i just put it in one of the descriptions (if so whic
I don't see anyone demanding anything here. Is anyone demanding the constructor thing be fixed? Because it's been discussed ad nauseum in a number of other threads. The thing is, it's a problem. Some people are presenting their case, and isn't that what you advertise, you listen to customers? Are you going to charge for the constructor thing? What's the difference? Moddability is not the issue here. Neither is suggestions and i
And, to add to what Frogboy said, this is why these forums were started and why Galciv2 is such a moddable game, it makes it so that the devs can change the major issues and those of us in the community that wish to contribute to making the game better can do so. This is one of the greatest companies that i have ever dealt with, they have forums that the devs actually read and respond to, and when there is a problem it is fixed in a timely manner. That is why i dont have any fear of pre ordering
but so far the only thing i have asked you is whether or not it is feasible to change the techtree so you could double click on a tech and see the end of research screen I don't understand what you mean by this. I mean that after a technology is resarched a screen pops up that contains the description of the technology aka the 'flavor text.' I was wondering if it is possible for you to make it so you could open up the tech screen and someho
Frogboy, I would have to disagree with the last point you made. I feel that many more people will appreciate the game engine more if they truly understood how it works. Currently you just have it working in the background, which is a very good thing except you advertise all these features and then make people have to dig and look around to actually understand how the game works and how to best play the game. I think that improving the text would increase people's understanding of the game and po
the problem is, once you play the game as much as some of us do, you have the techs memorized anyways, so once that happens it would seem like a big selling point of the game is useless. A solution would be to make the advantages from the techs random, but this would mean that Stardock would have to tweak the techtree and such in a major update, which they dont seem to be very willing to do at the moment.
Im thinking that i will just post it somewhere on the forums and ask for comments, have the community check it and find any bugs. At the very least, it can be made into a mod for people who really need it. Most people that are on this forum are rather bright and informed about this game, IMO many of the people in this community could probably be part of the stardock team. <img src="http://images.s
Im trying to do just that thing, the problem is finding all the information to make it so noobs and current players will still enjoy it. The real problem isnt the time it takes or anything like that, the problem is keeping it enjoyable to everyone while providing info that the new players need. I DONT think that you should have all the info about what a tech does up front, i believe that this game requires a few dry runs in order to fully grasp what is going on in the game. But i DO think there
I was thinking that, rather than changing the stats in the upper right hand corner that shows up before and after the tech is developed, adding information in the box that talks about the tech. I was wondering if this would work appeasing those who dont think people should know what the techs do until AFTER they are researched. If this is a good idea, i was also wondering if it was possible to be able to bring that box up after the tech was researched, for reference and such. Im not very good at
well, it just so happens that i have nothing to do for a month or two and a currently very bored, if someone could give me a few pointers on how to get started, i would definitely like to try to improve the the techtree and anything else that seems lacking. (They might suck but atleast its worth a try right?)
This is in DA btw
when i looked at one of my planet's rankings, it said it was 13RD in social production.