I don't think theres any "hidden variables" that make you lose income, when at war but a combination of things you mentioned. In addition I would add: * Loss of trade income, either with cancelling of trade routes through civs I am at war with, or the destruction of my freighters by enemy ships. This is a big factor for me in most games. * Loss of economy starbases that boost trade income. Also keep in mind for the first factor not only trade routes you initiate, bu
The Eradicator
Well historically corporations always have a national affiliation and aren't able to act as totally independent agents. If you had an independent corporation that had no trade restrictions, it would pretty much be equivalent to a minor race.
I don't really know where your coming from, because i've never been in a situation where trade was such a huge part of my income. Infact, I usually use trade as a supplement and a diplomacy tool. I rarely devote the resources required to build the starbases that would make Trade a substantial part of my income. Well I suppose you could do that an
Its probably been done, but I'm trying to do some of the civs from the Star Trek series: Vulcans (influence, diplomacy, research, morale) Romulans ( military and espionage, but unfortunately espionage doesn't really give them that much of an advantage - more of a play style I guess, I think you could also put some in diplomacy to represent their craftiness) Klingons (military, especially stuff like soldiering, courage, etc.) Ferengi (put all into trade, econ bonuses) Bor
I think that ALL ships should have a "chance to evade" that depends on the difference between their speed and the speed of the attacking ships. If the ships are say, in some certain state or are completely defenseless, or if combat is not going well, then they shoudl try to evade combat completely.
H have found that on challenging on medium maps and below I always lose the colonization race. I'll guess I'll have to try the larger maps.
Loved the original - I tried out the remake on an XBox in the store. It seemed way too arcadish to me, so I passed. Is the PC version different than the console?
Not neccesarily. I'll give an example, where I'm from (Arizona), there are a number of really good Mexican food places. They hire Mexicans to do the work, and the food is amazing. Right now however I'm out of state going to college. Here they have Americans cooking the Mexican food. The result? It's ok, but not nearly as good. OK, true the n
Anyone notice a big problem with the game involving trade. When you conquer a planet you were trading with, you're trade income disappears! This is a big problem when you get into games where trade is substantial part of your income*. Conquering the other civilization will actually put you at a disdvantage, because you just lost all you're trade income with them. Well what changed? Whatever was being produced ont hat planet should still be available for trade, right? (assume that