This is definitely an issue with the Immense Galaxy Size, as I'm playing through the size below and only had 1 crash (due to bad timing on an autosave and about 50 ships being finished all at once.)
Goinstadi
That is the debug immediately after a crash. A Crash which happened 2 turns before another crash that forced me to restart. Seilore, that's why I assume it's a memory error of some sort. Just frustrating is all. As an aside, I reinstalled last night, and this game session is new after the reinstall.
Debug Message: Version v2.04 Twilight of the Arnor last updated on: Tue Nov 1 11:59:59 2011 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 11/15/2012, 20:13:50 DirectX Version: DirectX 11 Machine Name: CARL-PC Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030) Languages: English (Regional Setting: English) System Manufacturer: S
So here is the issue. GC2 locks up at turn end/turn beginning. Everything moves normal up until that point (aka all of my stuff has moved, all the AI stuff has moved, but it's right before the next turn starts no notifications or anything. It always happens when a tech is going to finish that turn. It seems like it's running out of memory, so I went and got the LAA, and ran it. The lock up does NOT produce a debug.err (unless it's hidde