I tend to smack the weaker opponents first... I build a fleet roughly equal of 1/4th of the greatest fleet, get into a fight with my weakest neighbour and then annilhiate them. I usually send in my Troop Transports in waves, to make sure I capture 20-30% of an opponent in one turn. This takes some preparation, and coordination, but it does help a lot to crush them. Suddenly taking away 20-30% of their empire hurts a LOT! As for fleets, well, it really depends on my mood. I tend to like
Barrynor
Hmm, I am no expert on WoW, but after six years of Diablo II I can agree that simplistic yet addictive games brin in the masses. Diablo II is nothing more than a glorified side-scroll shooter. Argue all you want, but in the end that's all that remains. And it was popular like nothing before it. World of Warcraft builds on the reputation Blizzard has as a game-designer. I dont know if its good or bad, but all those people dont just play the game because they want dumbass games.
yeah i wondered about that too, but I think the % and the actual spending listed might also be an effect of the number of factories etc that you have. This might sound odd, but Iget the feeling its not a bug.
Ah yes. Well, nothing to worry about, it is perfectly normal. You've zoomed to the point where normal graphics get turned into iconographic representations of themselves. Use your mouse wheel to zoom in/out, and if that fails, use the + and the - keys located on the main part of the keyboar d(not the numeric keypad, but the other part). Your game functions fine... but once you try large galaxies and above, you'll enjoy the zoom function, just as we all do. It gives you a bigger view of
Frogboy, I'd like to thank you for your continuing effort to improve upon the game. I am in the coding buisness myself, and its not always easy to get what you want, the way you want it, when you want it. You have my respect, and I really adore playing Galciv. It gives me the same fever MOO I and II did, and Ascendancy did, but with vastly superior abilities, AI and amusement factor. Of course, my wife is less happy with you, or rather Galciv in general <img src="http://images.stardock.
It is because your ship's name is still the same as the Core Design. For example: You cannot design a colony ship and name it "Colony Ship", as Colony Ship, as name, as a pre-set design attached to it. Same goes for all the other core designs. Whenever I upgrade a core, I simply attach a "2" to it, so a Colony Ship based off the core design gets renamed into "Colony Ship2". That's my trick.
Folks, its just a game... Seriously, I had something different here, but I think its totally unnecisary to post anything even remotely coherent. You people need CHILL PILLS!
No, in fact it is not. Science fiction is Fiction about Science. Normal Fiction is Fiction about real life. Science Fiction bears no actual relevance to Science, no matter how much we'd all (me included) would like to think so. It is an extrapolation of thought. I like the way you argue, but nobody can hear you scream in space. I did not say there is no sound in space, merely that you cannot hear it ;o) At any rate, you have your opinion and I have mine, and we'll leave it at that and g
@ ToS Iceman You are discussing a pc-game, with no relevance to science (which still holds to the idea that FTL travel is a tad difficult), with make-believe Aliens based on the concept that most of them share a somewhat common build, and yet you continue to argue as if everything should adhere to science and common sense. You argue about cheese whilst it is game-mechanics, intentionally added by the game designers. Realism and games need not go together... what is real about Chess, for
Gah. The parts come from Galactic Corp... you pay for it for heaven's sake. You even get to choose which company does the upgrade as there are more companies to choose from. Galactic Corp, your Corporate "friend..." let us assume they do have the means of transporting stuff, albeit with a 1-4 week delay. Stuff is different from people and can be send at a whollotta gees into space. People turn into mushie-mush, but stuff does not. Does that solve your problem? Of course we all want shi
Hahaha that's rather devious... I got into a nice galactic war last time because the Refuge declared war on one of my allies... I honored the alliance, and so did all the other races, and soon it was me + ai + ai + ai versus ai + ai... only the humies didn't stick with the program (nice expression there), and on my way from one wrecked AI to the still-to-be-wrecked AI I parked near Sol and fired away... they weren't very strong to begin with.
A game is a game. There have been various patches already, and if upgrading was a glitch, it would have been patched. Its not, you pay a lot of cash for an upgrade, even an easy one.
The above advice is very good. The game is indeed exponentional. Also, do not forget to set the tax rates and industry rates ASAP. Set tax rate to 50% approval, and make sure your industry spends about -50 BC/day. I tend to colonize 7-8 planets in a large galaxy and will then focus on social and research for a while. On Normal settings, I can typically break even my economy and start pumping out some defensive ships before the AI deceides it is time to go on the warpath. Make sure you