I must applaud for the effort Stardock puts into this "Bill of rights", and I agree on all points. If this would become a worldwide recognized bill, we will finally be able to lift the gaming industry to a higher level. However, there is a bit of irony in this post. Especially since one of the latest capital Stardock releases "ToA" was not finished in the eyes of alot of people. I should not have to remind people that it took almost 8 weeks to patch the game making it p
FluxxTheGreat
The thing I hate the most about the current AI, (I havent played 1.96 yet though) is the fact that some races are just really really weak. The arceans and the drengin got some really poor AI and always come out at the far end of the stick in every game I play. The arceans especially just seem to NOT expand at all. in any given map, in any given size + settting, they just bluntly refuse to expand. The drengin are just always mediocre, in any map. Mediocre at best.
I was thinking. Isnt it possible to fix the cathedral of valor if you make the building indestructible, and the moment you finish it, it adds a +2 to your race specs EXACTLY like anomaly's? I ofcourse know nothing about your engine, but it seems to me that if you run into a problem with it not being a superstructure, you might be able to make a trigger that links itself to the anomaly stats. Just a minor thought. Cheers
[quote]I've had good luck with the following strategy in TA playing Terran Alliance: 1. Research Trade as quickly as possible which lets you build an Econ Capital on your homeworld.2. Do not purchase a colony ship. With only $3K starting capital you can't afford it. Instead purchase the initial factory on your homeworld so ships, and other improvements, build a lot faster. I also purchase a lab on my homeworld at turn 2 so research goes a lot faster.3. Use your initial colony ship to explore unl
I noticed that some of the AI refuses to colonize, but it is so random. The arceans in my game in an IMMENSE MAP, had 1 colony only after 3 years. They simply were doing nothing till some of the big races declared war on them, and they surrendered. The drenging seems to be very conversative with expanding too, and some races just blatently refuse to colonize sometimes.
[quote]+ NEW: Removed a duplicate entry in the StarbaseModules.xml file. Also added some starbase modules with "Mining" and "ProductionAssist" abilities to compensate the races that do not have the factory line of techs in their tech trees (Iconians, Thalans, Korath, Yor). And I didn't just blindly add these, I made a spread sheet of all the starbase modules that each race has access to and filled in a few of the holes with new modules the best way I saw fit. They are tied to r
Oh, and to all the mathwizzes out there. The game released the 30th of april. Take a calendar with ya, and count every week, IT AINT HARD, and count till 7! I dont want to make a fool out of you Kryo, but I will recommend some sleep. Next week wil be the 8th. Uranium phrased everything quite well btw, and comparing other company's shittyness does not justify the behaviour of stardock, just because it is less shitty atm.
[quote]However, because of the "recent" anouncement of the merger Stardock has madeMerger? There's been no such thing. If you're talking about GPG, we're publishing Demigod for them in a similar arrangement to that we have with Ironclad for Sins, and we're all going to be working together on some stuff. But Stardock is still Stardock and GPG is still GPG.[/quote] K, thats good to know.
After all these responses and ofcourse almost only bad ones at my side, I still think I should add something. I know I wouldnt be popular by posting the things, and it might have been a bit agressive. I dont care about my "karma points" so to speak. What I do care about, and this is actually the sole reason I posted my rants, is this game and actually the company making it. The very first day I played galciv I was hooked on it. And I was really excited and impressed by the amou
[quote]To the devs, from a long time lurker, thanks for the extra effort in getting this fixed as time allowed, definetly looking forward to the next big patch you are able to kick out once PM2008 is released. In the meantime, don't forget to take a little time off to yourselves... no good having you guys get sick, exhausted, or kidnapped by aliens before you can sweeten your games up even further *evil grin*[/quote] I just dont get it. Lets say you would buy a washing machine
[quote]Seriously, Fluxx? Seriously? After the hellish crunch to get PM2008 done (multiple all nighters - which we've posted about) we decide to spend our first free weekends on 3 months on GC2 bug fixing (bugs that, may I add, can't be that game breaking, with TotA rating an average score of 95%) and you come up with that post? Enough of that brand of trolling will certainly kill our drive to make the game better. Go away before you ruin it for players that appreciate hard work.[/quot
Yeah great news Frogboy.... You are only 7 weeks to late and totally ruined the name of Stardock. Not only that, I got the feeling you got 2 programmers and a hamster at your office, since it is obviously not possible to put 1 programmer on TA, shortly after its launch. I can now rant on why I think this all happened, and what exactly went terribly wrong, but it is to much time wasted on people who dont deserve it. Just know this, you made me from a loyal cust
[quote]kryo, I realize that the fact that Sins permanently damaged my monitor is not related to the false advertising about the TA box, but these are the only two annoyances I've had with Stardock, and both happened within the last month.On the Sins forum, I did say that it appeared that the image persistence waned. However, I kept playing Sins for about another 10 days, and the burn marks have become permanent. They don't go away even if the monitor is left off for two days. With the proof in m
I have no idea what Political Machine 2008 is. And tbh, I dont care. The only thing I know is stardock pulls away all their staff for something. Just after a big release of their games. This isnt the stardock I know, and it is in all honosty a bit retarded. The tech bug is known since the beginning of the release, and everyone has a 1 month holiday! np
Fix this now! IT has already been 3 weeks?? since the release of the game. And we still got a gamebreaking bug, which apparently affects alot of people. And with all due respect Kryo, isnt it a bit weird, to move all of your staff to an event, just after the release date of a game?
When you take research bonun ability's, this bug will occur. I have played about 9 games now. the first 6 all had the bugs when I took research bonuses. The last 3 had no increase while taking no research bonuses.
K. I am also almost positive taking research bonus in your race ability affects the sudden tech increases. Also note that a tech doubling only happens at the very moment when you finish a tech!
Ok, I got a more detailed description now. I play Korath now and just finish spore technology. After this i did some experimenting. I researched planetary invasion, and saved 1 turn before it researched. When the tech got researched. All my other techs just doubled in turns. So I loaded again, and switched to another tech, research centers now instead of finishing my planetary invasion. I saved 1 turn before research centers finished. And voila, the moment i f
I have got the same with the altarians. I took +30% research rate, and I had a almost fully upgraded research mining station. Somehow, at a certain point, I noticed all the techs taking more turns as usual, and this lasted the entire game. At the end when I won the game, I had about 3 pure research planets, with research centers, star federation, +55% research abilities and 1 fully upgraded mining station, and Planetary defense 3 cost me a whopping 164 turns to researc
[quote]Sadly, this game I'm playing the Psilons as Pacifists, slowly pulling planets down with high tech, influence based turnover. [/quote] You really played to much MoO. With psilons I guess you mean Iconians?? But on a sidenote, I would like to know how the numbers of luck work. F.e. I know luck effects your ships not rolling a hard zero when they attack ships. But with the Altarians, I chose luck, chose the universalists and researched the first special t
[quote]Not sure about TA yet, but in DA that area between 16 and 20 billion the morale starts dropping like a rock. Above 20 billion a falling rock couldn't even keep up with the rate the morale drops . Good thing is if you can get enough good bonuses to push past 25 Bil. with acceptable happiness it doesn't drop any further and you can push on to 100 bil. if you have enough room for all the farms.[/quote] Hmmm, you have any exact numbers for that? morale bonus + improvement f
Oh, I noticed some of the special new buildings like the arcanean navigation centers miss a description of what the exact bonus it gives. It would be nice to be able to see how much speed increase the ships get.
me three
The description of the Krynn counter-espionage tech has several typo's in it. The drath got healing pools, which seriously seems as a filler. Since it has no connection/lore with the drath + the drath already has got their temples. Also, it would be very nice, if you put your miners on automate, they will upgrade mining stations automatically. Which they dont atm :)
w00t